Noah Pilarski
cdf977d652
keepLoaded and sectorOccupantsUpdated
2025-02-15 02:18:50 -05:00
Noah Pilarski
02ecb2dd27
add a sector for eotp (because water)
2025-02-15 01:44:13 -05:00
Noah Pilarski
4c552db703
make background module
2025-02-15 01:00:46 -05:00
Noah Pilarski
840ae1c09f
check if there are any NH planets
2025-02-15 00:24:24 -05:00
Noah Pilarski
be6410c600
fix formatting
2025-02-15 00:14:48 -05:00
Noah Pilarski
8a50834c28
make it a property
2025-02-15 00:14:34 -05:00
Noah Pilarski
2de2b0a4f7
curse vs
2025-02-15 00:04:32 -05:00
Noah Pilarski
358ea7ce35
Remove testing logs
2025-02-15 00:03:55 -05:00
Noah Pilarski
323bf6549e
add builders, randomization, and sharing
2025-02-15 00:02:08 -05:00
Noah Pilarski
a2639993fa
Reset color
2025-02-14 23:58:33 -05:00
Noah Pilarski
09ffa4b2bc
Add comments and start on handlers
2025-02-14 21:18:01 -05:00
Noah Pilarski
73c42161c1
Merge branch 'dev' into title-screen-config
2025-02-14 17:51:20 -05:00
xen-42
9f5257d087
Only correct spawn velocity when NH is handling spawn (fix archipelago incompat)
2025-02-13 08:52:40 -05:00
xen-42
cb64f79c5d
Fix the EOTP ending bug (that pikpik will probably fix in EOTP)
2025-02-11 23:26:23 -05:00
xen-42
8a1fa3de97
Bring back patch to impact audio
2025-02-10 16:12:02 -05:00
xen-42
d5d9200331
Don't use patch, use invincible field on player resources
2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae
Revert changes to InvulnerabilityHandler
2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed
Address review - use _invinicible in its own file, comment orbitlines
2025-02-10 10:01:51 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns ( #1036 )
...
## Bug fixes
- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816
Reorganize a bit and add more comments
2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers ( #1031 )
...
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
0f38b022f3
Changes I requested
2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc
fixes warping to other systems death bug
...
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye ( #1035 )
...
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17
stopped orbit line from generating at the eye
...
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
Joshua Thome
c9f0689116
Add instrument zones and standalone quantum instruments to the inflation object list
2025-01-29 20:04:48 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
Noah Pilarski
fcd4ab4fe6
Null check for profile
2025-01-29 00:10:21 -05:00
Noah Pilarski
64b0816d62
I don't understand why visual studio keeps adding in unused namespaces
2025-01-25 22:53:46 -05:00
Noah Pilarski
e5b964d7c7
shenanigans
2025-01-25 22:53:09 -05:00
Noah Pilarski
79ffb99d05
use the pivot instead
2025-01-25 07:29:31 -05:00
Noah Pilarski
dd917ade85
gabagool
2025-01-25 07:12:52 -05:00
Noah Pilarski
c726b089e8
do ambience too because might as well
2025-01-25 06:37:41 -05:00
Noah Pilarski
b61ea5aaec
grah 2
2025-01-25 06:29:26 -05:00
Noah Pilarski
a8f48fcb54
implement music
2025-01-25 06:23:25 -05:00
Noah Pilarski
2af8686818
parent campfire and ambient light to planet root
2025-01-25 06:23:25 -05:00
Noah Pilarski
0e1f63bfcb
always set alpha to 1
2025-01-25 06:23:25 -05:00
Noah Pilarski
5fc78411ac
I've gone past the point of insanity
...
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
d17221da92
Rename config to title screen config
2025-01-25 04:19:45 -05:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
165be74d23
Finished tinting the menu
2025-01-15 17:05:45 -05:00
xen-42
3ea4a3ab2d
Make a config
2025-01-15 16:32:58 -05:00
Noah Pilarski
4b47728709
Run after Start and then skip 100 frames so orb rising thing stops #958
2025-01-09 23:59:34 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
ae09ab6a33
Set sector's ID ( #1018 )
...
## Improvements
- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
xen-42
8eed478d4a
Renamed it since it affects other calculations beyond zoom speed
2024-12-17 20:54:28 -05:00
xen-42
9d2f4f05f0
Include old method signature just in case some mod somewhere calls it directly
2024-12-17 20:45:59 -05:00
ZygZagGaming
ee6444ad76
quick fix
2024-12-11 12:33:40 -05:00
ZygZagGaming
21a9643b9e
Allowed planets to decide if they change SolarSystemRadius
2024-12-11 12:29:16 -05:00