Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
82e4a8755d
Whoops put the wrong names
2025-01-07 14:31:56 -05:00
xen-42
fa3e4a7a64
Fix issues with Escape Room
2025-01-07 00:33:40 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
20d524d3de
Port over quantum stuff from escape room
2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff
Backwards compat
2025-01-06 17:27:33 -05:00
xen-42
8eed478d4a
Renamed it since it affects other calculations beyond zoom speed
2024-12-17 20:54:28 -05:00
xen-42
9878234026
Add default value
2024-12-17 20:47:07 -05:00
ZygZagGaming
21a9643b9e
Allowed planets to decide if they change SolarSystemRadius
2024-12-11 12:29:16 -05:00
xen-42
ec1da98800
Also ignore empty primary
2024-10-27 16:13:09 -04:00
xen-42
a7e446b37b
Complaints from wyrm
2024-10-26 19:07:52 -04:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
xen-42
44d9469139
Update PlanetConfig.cs
2024-10-04 21:48:21 -04:00
xen-42
aeb08f1480
Merge branch 'dev' into ship-spawn-facts
2024-10-04 13:34:15 -04:00
xen-42
be97d815ae
Allow multiple spawn points
2024-10-04 13:17:55 -04:00
xen-42
ae2f762b76
Multiple fixes ( #942 )
...
- [ ] JOHN document keeploaded as in say what does this do with culling
- [ ] skybox factor for atmosphere probably
- [ ] maybe put multipliers for surface size?? probably not tho
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
- Added `allowShipAutoroll` to `Water` and `Atmosphere` (fixes #935 )
- Replaced `invulnerableToSun` with `hasFluidDetector` and better
documented anglerfish making planets go gorp #830
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Allows subtitles of any size now (images get rescaled if need be)
(fixes #893 )
- Added documentation of naming scheme for alt ship log images (fixes
#848 )
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fix subtitles start cycling before main menu is visible (fixes #844 )
- Fix disappearing signalscope UI after warping to new star system
(fixes #934 )
- Fix null primary body not defaulting to center of universe in other
star systems (fixes #933 ) (probably)
- Fix proxy details requiring "keepLoaded" set to true to work (fixes
#940 )
- Handle proxy body edge case when all scales = 0 (fixes #941 )
2024-10-04 12:55:43 -04:00
xen-42
42f898a3fa
Merge branch 'main' into system-name
2024-10-03 00:46:58 -04:00
xen-42
45ce315bfc
John wins
2024-10-03 00:34:12 -04:00
xen-42
c9fa785ac6
Replaced invulernableToSun to hasFluidDetector, document anglerfish behaviour ( #830 )
2024-10-03 00:10:51 -04:00
Noah Pilarski
6951a40e58
Add map marker display distance overrides and make a map marker module
2024-06-01 23:00:51 -04:00
Nick
03620d80b6
Make ship log null
2024-03-20 18:05:40 -04:00
Noah Pilarski
bcfe939d9d
typo
2024-01-01 23:54:28 -05:00
Nick
4ae5ec17b1
Obsolete pulsars
2023-09-08 01:16:15 -04:00
JohnCorby
0f6f67e55f
edit config
2023-09-01 18:01:01 -07:00
Noah Pilarski
ca7e0f25e7
rename to Particle Fields
2023-08-24 16:28:56 -04:00
Noah Pilarski
71240150b2
Vection fields ( #219 )
2023-07-22 08:46:38 -04:00
Noah Pilarski
b51b702313
Rename onlyAffectsPlayerAndShip to onlyAffectsPlayerRelatedBodies
...
because this is what it actually does
2023-07-12 02:44:49 -04:00
Noah Pilarski
af79e9d1d7
Add ember twin cairn variant
...
for #591
2023-06-17 01:44:58 -04:00
Nick
4bac76b0bb
Merge branch 'dev' into better-comets
2023-04-22 15:53:09 -04:00
Nick
031ad5266c
Added AudioSourceInfo as a new prop, refactors signals
2023-03-26 22:39:29 -04:00
Nick
5dd8e8db4e
Add in comet tail module
2023-03-25 21:50:07 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
e8c05f4818
Done rearranging volumes
2023-03-25 14:18:52 -04:00
Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00
Joshua Thome
ced1c5e308
Fix typo breaking ship spawns
2023-03-20 23:46:23 -05:00
Joshua Thome
80c576bd01
alignRadial migration plus cleanup of translator text normal handling
2023-03-20 22:31:21 -05:00
Joshua Thome
d8f5f71249
Fix out-of-date name in comment
2023-03-18 15:17:48 -05:00
Joshua Thome
7ac2bb0b8a
Add missing null checks in planet migration
2023-03-18 12:44:19 -05:00
Joshua Thome
77fc15f18e
Revert "Moved prop info and volume info classes to their own files"
...
This reverts commit 550c96d1678a0969edaa40c7266d9459ccd4c2f8.
2023-03-18 12:35:15 -05:00
Joshua Thome
550c96d167
Moved prop info and volume info classes to their own files
2023-03-18 11:40:21 -05:00
Joshua Thome
1c3c085967
Move backwards compatibility fixes to Migrate methods
2023-03-18 11:09:05 -05:00
TerrificTrifid
5b9809f041
Obsolete and tweak supernova effects
2023-02-23 23:17:55 -06:00
TerrificTrifid
d6eb69b551
Setup AmbientLightModule
2023-02-23 22:56:23 -06:00
Ben C
2dfd065395
Update Actions And Stuff
2022-11-15 13:41:24 -05:00
TerrificTrifid
7fffa92ff0
Rewrite singularities
2022-11-06 19:55:50 -06:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Noah Pilarski
81dcc64d43
Move deprecated zero g to where they were originally
...
This will just put them in the root sector anyways if it doesn't find a Volumes GameObject
2022-10-10 16:34:29 -04:00
Nick
00a1cd2a16
Move zero g volume to Volumes
2022-10-10 13:35:47 -04:00