4707 Commits

Author SHA1 Message Date
Nick
b0e9437b42 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-03-13 14:13:01 -04:00
Nick
00b3965524 Update manifest.json 2024-03-13 14:12:55 -04:00
xen-42
61a3717d68
Fixes for Outsider (#805)
## Improvements
- Implemented features for potential Outsider compatibility

## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
2024-03-13 14:11:49 -04:00
Nick
4997b915f6 Just return true 2024-03-12 18:00:54 -04:00
xen-42
80e9e347a5
Check for null refs inside streaming warp volume then destroy it (#802)
Context is a guy reported the Codec black hole lagging their game, I
imagine it could be because of this but I couldn't reproduce it and have
no idea what would cause any of these things to be null.

## Bug fixes
- Fix possible lag when near black holes
2024-03-12 16:21:41 -04:00
xen-42
b00aaa6d96
Dont add timeloopcontroller to base system (#804)
## Bug fixes
- Stops time loop from still happening when the ATP is disabled #796
2024-03-12 16:21:03 -04:00
Nick
90c3b9b785 Fix subtitle breaking when theres only one 2024-03-12 16:19:05 -04:00
Nick
c615902702 Subtitles can now be larger, added subtitle to api (outsider compat) 2024-03-12 16:01:38 -04:00
Nick
b1b7f43905 Fix bramble seeds being the wrong size 2024-03-12 13:59:31 -04:00
Nick
7bfe3d2fd1 Remove unused volume 2024-03-12 13:26:22 -04:00
Nick
b5ec327c3b Track new fog warp volumes and only patch those 2024-03-12 13:19:58 -04:00
Nick
13b28fa372 Dont add timeloopcontroller to base system 2024-03-12 12:57:16 -04:00
xen-42
717047b11d
Fix ocean fog (#803)
## Bug fixes
- Fixed ocean fog radius: Water no longer looks weird just below the
surface. Thanks Can't Afford A Name for pointing the solution out.
2024-03-12 12:30:00 -04:00
Nick
1c11c49cae Destroy whole game object 2024-03-12 00:57:02 -04:00
Nick
c21fd90834 Fix ocean fog 2024-03-12 00:43:46 -04:00
Nick
e8b0bf4a6b Check for null refs inside streaming warp volume then destroy it 2024-03-11 11:46:14 -04:00
Will Corby
0036028404
Don't run rigidbody patches when QSB is installed. (#800) 2024-03-10 11:21:04 -07:00
_nebula
e3ecb550da RigidbodyPatches - Don't run when QSB is installed 2024-03-10 18:12:55 +00:00
Ben C
159ffbbf3a
Add secret page docs 2024-03-09 00:38:12 -05:00
Will Corby
9f69964413
Add shipLogStartingPlanetID to Star System Config (#798)
## Minor features

- Add `shipLogStartingPlanetID` to star system config to set the planet
to focus on when entering the ship log for the first time in a loop
2024-03-08 21:22:53 -08:00
Ben C
8946ce360d Updated Schemas 2024-03-09 05:13:11 +00:00
JohnCorby
a5a068d32a fix compile error 2024-03-08 21:11:04 -08:00
Ben C
641084ae45
Add shipLogStartingPlanetID to star system config 2024-03-09 00:03:00 -05:00
xen-42
057554a55c
Translation fixes for Astral Codec (#794)
## Improvements
- Translation keys are much more forgiving now (they are
case-insensitive and ignore whitespace)
2024-03-08 17:42:25 -05:00
Nick
9191dc220b Update TranslationHandler.cs 2024-03-08 16:58:02 -05:00
Nick
ccd3e297e6 Keys are now much more forgiving (ignores whitespace casing why not) 2024-03-08 10:59:25 -05:00
Nick
9e8f8dd1df Update DialogueBuilder.cs 2024-03-07 18:04:46 -05:00
xen-42
1f2759cb8c
1.18.9 (#789)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.

## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-03-07 17:59:58 -05:00
Nick
cab087d6f9 Fix dialogue replacement overwriting character names 2024-03-04 21:29:34 -05:00
xen-42
e1411db3af
Update manifest.json 2024-03-04 20:27:46 -05:00
xen-42
0dfde49a1b
Update dialogue.md 2024-02-26 11:20:04 -05:00
xen-42
4a2a7636e4
Dialogue addition (#788)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
2024-02-26 01:41:19 -05:00
xen-42
091f34bdf1
Add streaming warp volume, make base volume sectored (#787)
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-02-26 01:40:31 -05:00
Nick
ca5816faf5 Merge branch 'dialogue-addition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dialogue-addition 2024-02-26 01:37:18 -05:00
Nick
95dfe6a690 Update DialogueBuilder.cs 2024-02-26 01:37:08 -05:00
Ben C
1a4b29ca61 Updated Schemas 2024-02-26 05:58:32 +00:00
Nick
0298173935 Set pathToExisting dialogue to merge dialogue into existing ones 2024-02-26 00:57:03 -05:00
Nick
3084a97df1 Manually add to dicts to avoid duplicate translation error spam 2024-02-25 23:03:06 -05:00
Nick
ceb688c988 Try catch pairing singularities, get radius from black hole size 2024-02-25 20:07:08 -05:00
Nick
73817ed54b Delete StreamingWarpVolumeBuilder.cs 2024-02-25 19:29:09 -05:00
Nick
d706dec89d Add streaming warp volume, make base volume sectored 2024-02-25 19:03:08 -05:00
xen-42
bbf30e8891
1.18.8 (#785)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
- How long could you use your ship warp drive to just go to the
eye?!?!?!?! How did I never notice this????? Nobody reported this???? Me
when I install signals+ and then the game goes "hey wanna just jump to
the end of the game"????????? What?!?!!?!?!?!?!?!?!?!!!!!!!!!!
AHHHHHHHHHHHHHHHHH!!!!
v1.18.9
2024-02-23 21:18:50 -05:00
Nick
e46ceefe04 Wtf how long have you been able to just warp to the eye wtf ahhh!!!!!! 2024-02-23 21:13:39 -05:00
xen-42
a85e966617
1.18.8 (#784)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
v1.18.8
2024-02-23 20:51:23 -05:00
Nick
04a7dc0af3 Zoinks I almost released a massive breaking change 2024-02-21 22:13:40 -05:00
xen-42
3e1de0b511
1.18.8 (#782)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
2024-02-21 16:01:54 -05:00
Nick
d4eff832ce Gotta commit something so I take away credit haha 2024-02-21 15:36:08 -05:00
Nick
b1320231ee Default to auto mapmode positioning, account for scale when spacing 2024-02-21 15:27:05 -05:00
Ben C
5fac24bbca
Update Docs Stuff (#781)
Just updating our deps
2024-02-20 14:34:59 -05:00
Ben C
d550311b23
Update Docs Stuff 2024-02-20 14:31:32 -05:00