2023 Commits

Author SHA1 Message Date
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
Noah Pilarski
58996f2e85 Rename some more 2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111 comment 2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21 Rename 2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4 Fix warp computer log 2024-07-07 01:10:30 -04:00
Nick
a32ba6fbd1 Manually copy the lantern values in so that it works at the eye 2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289 gotta update visuals 2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f possibly fix lantern petals 2024-06-19 14:53:48 -07:00
Nick
804665b3a9 Ignore asset bundle guys, remove unneeded comment, comment angler stuff 2024-06-18 22:33:20 -04:00
Nick
3530057a50 Fix an ernesto nre in the eye 2024-06-18 21:16:18 -04:00
Nick
e2f1fb681d Update PropBuildManager.cs 2024-06-18 12:17:55 -04:00
Nick
6d7c2fef04 Fix an NRE in codec, still try to make props with invalid paths as before 2024-06-18 12:15:24 -04:00
Nick
c923af084b Don't bother with regular images when using the cache 2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99 Save blank and inverted blank slide reels to nh 2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d Dont use obsolete guy 2024-06-17 21:14:46 -04:00
Nick
96cebc3476 Fix atlas breaking if it had a blank slide, cache solid colour texture 2024-06-17 21:11:25 -04:00
Nick
45c7971347 better error message for bramblor 2024-06-17 20:20:34 -04:00
JohnCorby
37cad651f0 dont reinsert into image cache. we want it to error there 2024-06-17 16:32:54 -07:00
xen-42
ae1c958541
If parent cant be found try creating prop again (#881)
## Improvements
- Setting `parentPath` will be more robust on most props


Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75 Obsolete old RemoteBuilder method, give better name to used method 2024-06-17 18:57:46 -04:00
Nick
dd20750084 Split bool into for inverted and for atlas 2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better (#903)
Will explode if the cache is wrong.

Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE (#906)
## Bug fixes

- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
Nick
dd05a79b1c Don't try to load cache for vision reels 2024-06-17 18:06:25 -04:00
Nick
6623805d78 Merge branch 'dev' into make-slide-reel-better 2024-06-17 17:15:45 -04:00
Nick
9570e24f37 Make error message more clear for textblock length mismatch 2024-06-17 16:47:23 -04:00
Noah Pilarski
3694723ee8 also do GetCustomSignalName
even though there is no NRE there could be in future
2024-06-14 23:41:25 -04:00
Noah Pilarski
d3f8c55f31 Fix GetCustomFrequencyName NRE
happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
Nick
827bf24339 Non sequential 2024-06-14 21:43:00 -04:00
Nick
79c5c46403 Should not have been adding a listener per slide 2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9 Revert "make it match the path below"
This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
JohnCorby
23feed8b6f make it match the path below 2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595 comment all the async stuff, STOP USING LOCKS AND ATOMICS 2024-06-13 19:44:45 -07:00
Nick
31ada350b4 Cache atlas, works first loop 2024-06-13 13:07:51 -04:00
Nick
540a501b9a Cache inverted images 2024-06-13 01:13:25 -04:00
Nick
08e5fa2876 Map mode position outsider compat 2024-06-12 20:37:07 -04:00
Noah Pilarski
96bb04ef6b Add remote builder to multi pass
Do not try catch anymore
This would cause some addon devs to just ignore an error when they really shouldn't. Now it will show the body where this error occurs since the error gets handled higher up.
2024-06-07 07:22:09 -04:00
Noah Pilarski
3cf384accf Add extra error message functions to the each builder 2024-06-07 07:21:07 -04:00
Noah Pilarski
341652b4e7 Move local methods to static and add extra error message stuff 2024-06-07 07:19:37 -04:00
Noah Pilarski
24a53cb2cc
Allow replacing ship log map mode icons of existing planets (#885)
## Improvements
- Map mode icon setting changes now work when updating an existing
planet. Fixes #875
2024-06-04 19:19:10 -04:00
Nick
51c046283f Allow replacing ship log map mode icons of existing planets 2024-06-04 12:46:31 -04:00
Noah Pilarski
eebcdc1ccd
Add map marker display distance overrides and make a map marker module (#878)
## Minor features

- Added a map marker module with display distance overrides (#847)
2024-06-04 11:44:00 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs (#879)
## Minor features

- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
3289a9c5b7 some extra thing 2024-06-04 09:24:15 -04:00
Noah Pilarski
fbe301224a rotate slides 2024-06-04 08:12:53 -04:00
Noah Pilarski
5a354e4bee Base prop info
That only has the parent path and rename
2024-06-04 05:57:16 -04:00
Noah Pilarski
854a006e70 Better focal point sphere of influence
Set gravity radius to 1 but allow other things to work
2024-06-04 05:17:39 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset (#868)
## Bug fixes

- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00
Nick
6a3473d291 Comments 2024-06-04 00:50:12 -04:00