xen-42
4a6d3cfcf6
Merge branch 'dev' into dockedRafts
2025-04-19 00:04:38 -04:00
Noah Pilarski
50ccd32b8e
add docks
2025-04-08 14:18:28 -04:00
xen-42
ee776e384b
Rewrite to support hijackdeathsequence, but haven't tested
2025-04-08 11:17:45 -04:00
Noah Pilarski
930aa480f0
Add bramble name labels
2025-03-13 22:27:48 -04:00
Noah Pilarski
492c0bf47d
reopen profile menu
2025-02-17 19:37:03 -05:00
Noah Pilarski
439093e65d
Reload title screen on profile change
2025-02-17 19:17:58 -05:00
Noah Pilarski
a6c0fa562a
Reset configs
2025-02-17 15:31:44 -05:00
Noah Pilarski
d827d6956d
Change config to a list of infos
2025-02-17 15:28:09 -05:00
Noah Pilarski
d9441f5140
index
2025-02-17 14:26:26 -05:00
xen-42
731bd64bdf
Merge branch 'dev' into title-screen-config
2025-02-16 17:32:56 -05:00
Noah Pilarski
98861c13d2
readd the other event but named differently
2025-02-15 22:57:49 -05:00
Noah Pilarski
325180589f
change to string event
2025-02-15 22:54:55 -05:00
Noah Pilarski
cfaa0dc55a
add an event
2025-02-15 03:31:14 -05:00
xen-42
730f6f804f
Better proc gen ( #1045 )
...
## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
xen-42
06fd45e83e
Add rock, make materials work, probably use less memory
2025-02-15 01:18:50 -05:00
xen-42
929b463c47
Add support to addon manifest
2025-02-14 22:32:52 -05:00
Noah Pilarski
73c42161c1
Merge branch 'dev' into title-screen-config
2025-02-14 17:51:20 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns ( #1036 )
...
## Bug fixes
- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816
Reorganize a bit and add more comments
2025-02-09 23:26:16 -05:00
AnonymousStrangerOW
187bf415dc
fixes warping to other systems death bug
...
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
Noah Pilarski
e5b964d7c7
shenanigans
2025-01-25 22:53:09 -05:00
Noah Pilarski
dd917ade85
gabagool
2025-01-25 07:12:52 -05:00
Noah Pilarski
b61ea5aaec
grah 2
2025-01-25 06:29:26 -05:00
Noah Pilarski
a8f48fcb54
implement music
2025-01-25 06:23:25 -05:00
Noah Pilarski
3ae1e25975
Remove testing json
2025-01-25 06:23:25 -05:00
Noah Pilarski
5fc78411ac
I've gone past the point of insanity
...
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
d17221da92
Rename config to title screen config
2025-01-25 04:19:45 -05:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
e92a7ab121
Make config in code for testing
2025-01-15 17:10:21 -05:00
xen-42
3ea4a3ab2d
Make a config
2025-01-15 16:32:58 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
JohnCorby
a4ee4dbee7
no more debug menus (we removed both submenus so its just empty now)
2025-01-06 11:51:32 -08:00
JohnCorby
eb56815aac
remove prop placer
2025-01-06 11:21:59 -08:00
xen-42
9b73dfe80a
Add option to toggle quantum object visualization separate from debug
2025-01-06 00:23:24 -05:00
xen-42
c189482f67
Fall back to file name before validating also dont call migrate twice
2024-10-27 16:11:03 -04:00
xen-42
ca7a35c19e
Custom DreamWorld Support ( #953 )
...
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
afe2bd558a
Allow NH water to extinguish dreamworld lanterns
2024-10-06 12:26:53 -04:00
xen-42
bfbf02a5c3
Fix dropping stuff, fix an annoying NRE when spawning, fix time loop in other systems when doing vessel warp shit
2024-10-05 23:14:53 -04:00
xen-42
5ddcae3d15
Can take item to new system, it is deleted in the original system when u return
2024-10-05 17:21:30 -04:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
be97d815ae
Allow multiple spawn points
2024-10-04 13:17:55 -04:00
xen-42
25aceb676d
Should actually work now with priorities
2024-10-04 12:47:22 -04:00
xen-42
9624f6d3b8
Merge branch 'main' into prometheus
2024-10-03 01:08:07 -04:00
xen-42
81e7fbef7d
Update Main.cs
2024-10-03 00:59:41 -04:00
xen-42
dc1a0b0832
Dont explode
2024-10-03 00:52:02 -04:00
xen-42
42f898a3fa
Merge branch 'main' into system-name
2024-10-03 00:46:58 -04:00
xen-42
443b03e6f8
Make it actually use the loaded star system name
2024-10-03 00:46:41 -04:00
xen-42
b42fb36925
Fix SetDefaultStarSystem not working, fix Outsider breaking map mode
2024-09-16 18:32:16 -04:00