FreezeDriedMangoes
104ff288d6
fixed stranger arcs and removed debug logs
2023-02-01 22:34:44 -05:00
FreezeDriedMangoes
bf2043a80b
added mirror status to spiral cache and fixed bugs with loading cache
2023-02-01 13:02:21 -05:00
FreezeDriedMangoes
c03938a1ab
fixed the Cache class not being able to handle loading arbitrary data
2023-02-01 12:40:13 -05:00
FreezeDriedMangoes
7061a23e1f
fixed cache reading
2023-02-01 11:30:55 -05:00
FreezeDriedMangoes
a1b7a4ab86
added stuff to read nomai wall text data from the cache
2023-01-31 22:47:07 -05:00
FreezeDriedMangoes
f99de094c1
spiral meshse and positions are now being cached
2023-01-31 21:13:31 -05:00
FreezeDriedMangoes
a99054f0d4
passing a reference to the cache to the text builder
2023-01-31 15:00:31 -05:00
Noah Pilarski
2e502e0da8
Merge branch 'dev' into flashlight
2023-01-30 23:15:41 -05:00
FreezeDriedMangoes
151d935b59
Merge branch 'caching' into auto-spiral-placement-2-electric-boogaloo
2023-01-30 22:54:40 -05:00
FreezeDriedMangoes
3372073a8d
updated some comments
2023-01-30 19:00:57 -05:00
FreezeDriedMangoes
cca1afe034
finally switched startS and endS so they're consistent
2023-01-29 10:45:17 -05:00
JohnCorby
02f4d085bc
set field here too (same bug as detail builder bug)
2023-01-28 20:56:40 -08:00
FreezeDriedMangoes
155b7869bb
fixed oob error with stranger arcs
2023-01-28 23:30:19 -05:00
FreezeDriedMangoes
932b0bf3e8
light refactoring
2023-01-28 23:19:42 -05:00
FreezeDriedMangoes
d5e771709f
more refactoring in NomaiTextArcArranger
2023-01-28 23:14:19 -05:00
FreezeDriedMangoes
e7534b7629
some refactoring in NomaiTextArcArranger
2023-01-28 23:07:30 -05:00
FreezeDriedMangoes
8a1488a4ee
consolidated AddChild functions
2023-01-28 22:53:42 -05:00
FreezeDriedMangoes
ab966c5f63
improved comments and slight refactoring on PlaceOnParentPoint for readability
2023-01-28 22:50:39 -05:00
FreezeDriedMangoes
3fa1e867fc
organized code into regions and made BuildSpiralGameObject more readable
2023-01-28 22:44:17 -05:00
FreezeDriedMangoes
d5770df27d
replaced static PlaceChildOnParentPoint with non static PlaceOnParentPoint because that just makes so much more sense
2023-01-28 22:43:44 -05:00
FreezeDriedMangoes
4ecfe3d5c9
removed commented out code and dead code
2023-01-28 19:19:59 -05:00
FreezeDriedMangoes
e9fb9f23f0
removed more features that have been moved from MathematicalSpiral to SpiralManipulator
2023-01-28 19:14:43 -05:00
FreezeDriedMangoes
40eea158a6
removed now unused syncRandomRanges feature
2023-01-28 19:07:55 -05:00
FreezeDriedMangoes
8152e78903
improved the child spiral profile a lot
2023-01-28 19:01:28 -05:00
FreezeDriedMangoes
5460929afc
updated child spiral profile
2023-01-28 18:51:01 -05:00
FreezeDriedMangoes
9b01f5b053
fixed child spiral profile, so now generated child spirals look more like the original base game child spirals
2023-01-27 23:15:39 -05:00
FreezeDriedMangoes
73a542cd21
found a child spiral to steal the material from and added that to the setup
2023-01-27 22:26:13 -05:00
FreezeDriedMangoes
d2cb4edc5c
removed temp disable and call to disabled function
2023-01-27 21:50:58 -05:00
FreezeDriedMangoes
05e4e0a1fa
added a property to ArcInfo to allow for easy modification of auto placement results
2023-01-27 14:11:28 -05:00
FreezeDriedMangoes
befd23018c
removed some commented code, implemented seed-by-file-hash, and readded support for manual spiral placements
2023-01-27 14:05:13 -05:00
FreezeDriedMangoes
24f7a9dfc8
removed debug code
2023-01-27 13:41:31 -05:00
FreezeDriedMangoes
d5480d9781
generated spirals now start off in the hidden state, allowing the reveal on translate stuff to work
2023-01-27 13:40:06 -05:00
FreezeDriedMangoes
b62db562f0
fixed bug with wall text not rotating around its normal properly
2023-01-27 13:29:55 -05:00
FreezeDriedMangoes
a13b790145
when trying to move a spiral back in bounds, if no solution is found, the spiral is mirrored and then attempted to be put in bounds again - this solves most cases of spirals being stuck out of bounds
2023-01-26 23:54:07 -05:00
FreezeDriedMangoes
179b94424c
shrunk the bounds a bit to account for whiteboards being crumbly around the edges
2023-01-26 23:45:37 -05:00
FreezeDriedMangoes
775554fbe4
removed debugging hardcoded rotation
2023-01-26 23:39:25 -05:00
FreezeDriedMangoes
275008e15e
prevented spirals from repeating the same mirrored status 3 in a row
2023-01-26 23:33:20 -05:00
FreezeDriedMangoes
941f971b5a
updated the force directed graph code with the latest version from nh-unity
2023-01-26 22:28:01 -05:00
JohnCorby
e38b8b5319
fix
2023-01-22 12:59:45 -08:00
JohnCorby
65519b4563
fix
2023-01-21 21:28:17 -08:00
Nick
f48c79908b
Should fix submerging dark matter
2023-01-21 23:55:34 -05:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
...
## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
a4bb3896c8
Expose prereqConditions and onTriggerEnterConditions
2023-01-17 23:45:21 -05:00
Noah Pilarski
782f344065
Use string.IsNullOrEmpty instead
2023-01-16 19:13:48 -05:00
TerrificTrifid
dca5636480
Manual recursion fix
2023-01-01 20:05:32 -06:00
FreezeDriedMangoes
f33a65deaa
various fixes; added material setting, and fixed some sizes
2022-12-31 23:13:21 -05:00
JohnCorby
fb9f93cae7
Merge branch 'dev' into qsb-compat
2022-12-31 16:00:24 -08:00
FreezeDriedMangoes
e705c9bdc6
integrated auto spirals with NomaiTextBuilder
2022-12-31 11:16:08 -05:00
FreezeDriedMangoes
0860e93efb
added the function for making a stranger spiral
2022-12-31 11:04:39 -05:00