Nick
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a01c50a194
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Renormalize line endings
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2022-07-26 12:33:06 -04:00 |
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JohnCorby
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e0975be83f
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remove OnProjectionComplete when exit trigger oops
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2022-07-20 14:05:39 -07:00 |
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Nick
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e42f4e8d50
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Add onSlidesComplete back in
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2022-07-10 10:39:25 -04:00 |
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JohnCorby
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9f089fe5a9
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literally do less work and vision torch works perfectly
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2022-07-09 23:00:03 -07:00 |
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FreezeDriedMangoes
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8effd06507
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added support for on-complete events for Vision Torch Targets
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2022-05-29 18:37:18 -04:00 |
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FreezeDriedMangoes
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e34a517095
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switched to using var for all declarations
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2022-05-25 07:32:48 -04:00 |
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FreezeDriedMangoes
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d0a66a9757
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removed unneeded comments
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2022-05-25 07:29:14 -04:00 |
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FreezeDriedMangoes
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c1b2a2fc8c
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fixed line endings, stupid visual studio
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2022-05-25 07:27:07 -04:00 |
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FreezeDriedMangoes
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2af257a35f
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added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
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2022-05-24 11:34:17 -04:00 |
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FreezeDriedMangoes
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f1ed8be741
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vision torches now work, as long as you're not wearing your suit
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2022-05-24 07:28:57 -04:00 |
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FreezeDriedMangoes
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72a87c5c2e
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fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
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2022-05-23 12:57:37 -04:00 |
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FreezeDriedMangoes
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22a386e50a
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feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets
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2022-05-23 10:06:42 -04:00 |
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