12 Commits

Author SHA1 Message Date
Nick
a01c50a194 Renormalize line endings 2022-07-26 12:33:06 -04:00
JohnCorby
e0975be83f remove OnProjectionComplete when exit trigger oops 2022-07-20 14:05:39 -07:00
Nick
e42f4e8d50 Add onSlidesComplete back in 2022-07-10 10:39:25 -04:00
JohnCorby
9f089fe5a9 literally do less work and vision torch works perfectly 2022-07-09 23:00:03 -07:00
FreezeDriedMangoes
8effd06507 added support for on-complete events for Vision Torch Targets 2022-05-29 18:37:18 -04:00
FreezeDriedMangoes
e34a517095 switched to using var for all declarations 2022-05-25 07:32:48 -04:00
FreezeDriedMangoes
d0a66a9757 removed unneeded comments 2022-05-25 07:29:14 -04:00
FreezeDriedMangoes
c1b2a2fc8c fixed line endings, stupid visual studio 2022-05-25 07:27:07 -04:00
FreezeDriedMangoes
2af257a35f added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional 2022-05-24 11:34:17 -04:00
FreezeDriedMangoes
f1ed8be741 vision torches now work, as long as you're not wearing your suit 2022-05-24 07:28:57 -04:00
FreezeDriedMangoes
72a87c5c2e fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point 2022-05-23 12:57:37 -04:00
FreezeDriedMangoes
22a386e50a feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets 2022-05-23 10:06:42 -04:00