TerrificTrifid
967d909651
Fix lava glow ( #441 )
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Scales the shader stuff properly
2022-11-08 23:25:31 -06:00
TerrificTrifid
00688b4531
Account for all properties
2022-11-08 23:18:56 -06:00
JohnCorby
bdf715d1d4
do max of curve instead of min
2022-11-08 19:39:01 -08:00
TerrificTrifid
998969f16e
Rewrite singularities ( #439 )
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- Merged methods into MakeSingularity, MakeSingularityGraphics, and
MakeSingularityProxy
- Merged size controllers
- Removed `makeZeroGVolume`
- Split `size` into `horizonRadius` and `distortRadius`
- Added `hasWarpEffects`, `renderQueueOverride`, and `rotation`
2022-11-08 20:47:07 -06:00
TerrificTrifid
08cf0cb22e
Remove light
2022-11-08 20:05:53 -06:00
TerrificTrifid
15b2d51b6d
Rotation last
2022-11-08 17:42:53 -06:00
TerrificTrifid
9444b49059
Rotation
2022-11-08 17:32:17 -06:00
TerrificTrifid
53230dfcf3
Warp particles and render queue
2022-11-07 23:27:47 -06:00
TerrificTrifid
9388246de3
Missed one
2022-11-06 22:07:28 -06:00
JohnCorby
9bb197ac6a
Revert "make rotation-after-align work"
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This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c
make rotation-after-align work
2022-11-06 18:29:06 -08:00
TerrificTrifid
41cf405cc1
Actually do default
2022-11-06 20:14:04 -06:00
TerrificTrifid
7fffa92ff0
Rewrite singularities
2022-11-06 19:55:50 -06:00
Nick
aaa87cc858
Fix rotation on stock planets
2022-11-06 18:41:01 -05:00
Nick
b604192a2b
Include sector in the key for detail cache
2022-10-20 21:20:24 -04:00
Noah
ac423de88b
use playerdata a lil better ( #421 )
2022-10-17 01:31:13 -04:00
Nick
a0094c96b3
Cached fixed prefabs (component fixes)
2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a
use player data a lil better
2022-10-16 14:46:42 -07:00
JohnCorby
20c722a15b
Merge branch 'dev' into eye-of-the-universe
2022-10-11 17:46:11 -07:00
JohnCorby
0d3a6604b5
RFVolumeBuilder: return early if !module.enabled
2022-10-11 17:43:13 -07:00
Nick
aea47b433c
Make asteroids not use reference frame volume
2022-10-11 19:08:59 -04:00
JohnCorby
2410da4fa6
Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
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This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority ( #417 )
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## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename ( #416 )
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## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 ( #418 )
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## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3
LinkShipLogFacts before SetMindSlideCollection to prevent NRE
2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f
Implement #389 playWithShipLogFacts, fix #392
2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6
Make zero g volumes inheritable
2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646
Merge branch 'dev' into eye-of-the-universe
2022-10-10 17:09:57 -04:00
Nick
00a1cd2a16
Move zero g volume to Volumes
2022-10-10 13:35:47 -04:00
Nick
a7de13a70c
Add gravity volume priority
2022-10-10 12:52:45 -04:00
Nick
feb22deba1
Implement #401
2022-10-10 12:24:09 -04:00
JohnCorby
e748c49a3f
remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume
2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e
remove the ? since its just a float
2022-10-09 15:06:49 -07:00
Noah Pilarski
25a56c65fc
Add acceleration to rafts
2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90
Allow rafts to be added to Giant's Deep
2022-10-08 17:54:40 -04:00
Noah Pilarski
dfc7798cd7
Revert "Add a prefab for ambient light too"
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Doesn't work so might as well not use it
2022-10-08 16:24:35 -04:00
Noah Pilarski
239eb55613
Doesn't match remnantStarLight in StarEvolutionController
2022-10-08 16:00:41 -04:00
Noah Pilarski
fb12317c9c
Add a prefab for ambient light too
2022-10-08 15:59:04 -04:00
Noah Pilarski
1af6a0323f
Merge branch 'dev' into eye-of-the-universe
2022-10-08 15:51:40 -04:00
Noah Pilarski
72f3db224d
I am bad
2022-10-08 15:28:26 -04:00
Nick
0991b36d67
Used the wrong method
2022-10-08 13:35:15 -04:00
Nick
6a4e670a51
Fix spawning OWItem
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Fixes (#409 )
2022-10-08 13:29:53 -04:00
Noah Pilarski
a0a9ff8640
Merge branch 'dev' into eye-of-the-universe
2022-10-08 12:40:18 -04:00
Noah Pilarski
f786febde7
Fix hide in map
2022-10-03 23:53:07 -04:00
Noah Pilarski
588621f3d5
Merge branch 'dev' into eye-of-the-universe
2022-10-03 22:00:15 -04:00
Nick
50a4422c79
var
2022-10-03 21:04:53 -04:00
Noah Pilarski
13025f2e48
Merge branch 'dev' into enum
2022-10-03 18:02:58 -04:00