16 Commits

Author SHA1 Message Date
xen-42
8089de358a Just expect 32 signals max instead of constantly refreshing the array 2025-08-04 21:12:00 -04:00
Joshua Thome
682c1fc23e Add postfix patch to disable orphaned signalscope reticles (Fixes #925) 2024-10-02 22:47:00 -05:00
Noah Pilarski
f313e14ffa Fix inactive signals being used with signalscope strongest signal method 2024-07-02 18:48:41 -04:00
Noah Pilarski
6674a4c6e6 Upper/Lower extensions for translations 2024-04-27 20:51:42 -04:00
Nick
a188d5380a Don't do invariant when its related to translations 2024-04-27 20:11:53 -04:00
Nick
ea47da32e7 Always use Upper/Lower Invariant to avoid issues with other languages 2024-04-27 19:59:09 -04:00
Nick
1e7b9f1e8c Update SignalscopePatches.cs 2024-03-25 18:28:13 -04:00
Nick
962e04994b Fix signal related bugs, save only when base game does 2024-03-25 15:10:39 -04:00
Nick
efdcf47b25 Skipping unused frequencies works fine 2023-07-01 19:55:23 -04:00
Nick
4dfc8fa109 Merge branch 'dev' into only-show-relevant-frequencies 2023-07-01 19:39:31 -04:00
clay
9fa0b4606e fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals 2023-05-28 19:51:44 -04:00
Nick
08820b6ddb Tried other stuff still don't work right 2023-04-22 22:11:53 -04:00
Nick
877d965677 Track signals that are actually present in the scene 2023-04-22 17:20:05 -04:00
Nick
031ad5266c Added AudioSourceInfo as a new prop, refactors signals 2023-03-26 22:39:29 -04:00
JohnCorby
577472c21b do another pass on patches 2023-03-18 13:05:39 -07:00
Nick
6ecdc3d7a1 Rearrange and clean up patches 2023-03-18 13:30:22 -04:00