xen-42
|
8089de358a
|
Just expect 32 signals max instead of constantly refreshing the array
|
2025-08-04 21:12:00 -04:00 |
|
Joshua Thome
|
682c1fc23e
|
Add postfix patch to disable orphaned signalscope reticles (Fixes #925)
|
2024-10-02 22:47:00 -05:00 |
|
Noah Pilarski
|
f313e14ffa
|
Fix inactive signals being used with signalscope strongest signal method
|
2024-07-02 18:48:41 -04:00 |
|
Noah Pilarski
|
6674a4c6e6
|
Upper/Lower extensions for translations
|
2024-04-27 20:51:42 -04:00 |
|
Nick
|
a188d5380a
|
Don't do invariant when its related to translations
|
2024-04-27 20:11:53 -04:00 |
|
Nick
|
ea47da32e7
|
Always use Upper/Lower Invariant to avoid issues with other languages
|
2024-04-27 19:59:09 -04:00 |
|
Nick
|
1e7b9f1e8c
|
Update SignalscopePatches.cs
|
2024-03-25 18:28:13 -04:00 |
|
Nick
|
962e04994b
|
Fix signal related bugs, save only when base game does
|
2024-03-25 15:10:39 -04:00 |
|
Nick
|
efdcf47b25
|
Skipping unused frequencies works fine
|
2023-07-01 19:55:23 -04:00 |
|
Nick
|
4dfc8fa109
|
Merge branch 'dev' into only-show-relevant-frequencies
|
2023-07-01 19:39:31 -04:00 |
|
clay
|
9fa0b4606e
|
fixed issue where having a signal inside a cloak and one with the same name outside a cloak would cause only one to be functional, also applied fix to quantum moon signals
|
2023-05-28 19:51:44 -04:00 |
|
Nick
|
08820b6ddb
|
Tried other stuff still don't work right
|
2023-04-22 22:11:53 -04:00 |
|
Nick
|
877d965677
|
Track signals that are actually present in the scene
|
2023-04-22 17:20:05 -04:00 |
|
Nick
|
031ad5266c
|
Added AudioSourceInfo as a new prop, refactors signals
|
2023-03-26 22:39:29 -04:00 |
|
JohnCorby
|
577472c21b
|
do another pass on patches
|
2023-03-18 13:05:39 -07:00 |
|
Nick
|
6ecdc3d7a1
|
Rearrange and clean up patches
|
2023-03-18 13:30:22 -04:00 |
|