497 Commits

Author SHA1 Message Date
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
_nebula
0796d751bd Add quantumAlignWithGravity field. 2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93 add defaultvalueattribute to new field 2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b Fix #751
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug (#1009)
## Minor features

- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
e3f117c8d4 Add selectable to map mode, fix an NRE, make auto map gen lines debug 2025-01-05 23:16:32 -05:00
xen-42
1e9e3d832c It was double for a reason my bad 2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd requested changes 2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171 more asteroid belt options 2024-12-25 15:23:08 -06:00
xen-42
c543d01e44 blah blah file extensions 2024-12-17 21:38:33 -05:00
xen-42
acc2cfc016 Document images are png 2024-11-27 15:07:03 -05:00
xen-42
a46902381c Add gravity alignment radius override 2024-11-09 21:14:14 -05:00
xen-42
a16c479728 Document pathToAnimController more 2024-11-01 15:35:54 -04:00
xen-42
162237d3ad Add them 2024-10-25 22:32:43 -04:00
xen-42
65dbc6816b Add colliders to custom item sockets 2024-10-20 02:18:51 -04:00
Joshua Thome
0f9a75f82c
New Dream World Props (#973)
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
fb537f7730 Projection totems 2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db Add vision cone model scaling for alarm totems 2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65 Dream candles 2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc Start of projection totems 2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9 Portholes 2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33 Make NH-spawned grapple totems work with the flashlight automatically 2024-10-13 22:16:57 -05:00
xen-42
d0e23ca5aa Update AtmosphereModule.cs 2024-10-09 22:25:30 -04:00
Joshua Thome
4baf9b264e Alarm totems 2024-10-07 21:54:35 -05:00
Joshua Thome
4876cf9ef8 Grapple totems 2024-10-06 18:14:36 -05:00
xen-42
afe2bd558a Allow NH water to extinguish dreamworld lanterns 2024-10-06 12:26:53 -04:00
Joshua Thome
8a3841730a Merged dev into hawkbar-dreamworld 2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819 Dreamworld dimensions 2024-10-05 09:55:03 -05:00
Joshua Thome
fd06497193 Document simulation planets should be static 2024-10-05 00:58:28 -05:00
Joshua Thome
1be3bf209f Dream arrival point and dream campfire builders 2024-10-05 00:55:12 -05:00
xen-42
fad1cd82c5
Multiple spawn points (#947)
## Minor features

- The spawn module now has `playerSpawnPoints` and `shipSpawnPoints`
allowing you to define multiple possible spawns on one planet.
- Spawn points now have `makeDefaultIfFactRevealed` and
`makeDefaultIfPersistentCondition` allowing you to change which spawn
the player uses. Priority goes fact -> persistent condition -> default
- Black holes and change star system volumes now have `spawnPointID`. If
this is set, entering one of these volumes will send you to the spawn
with a matching `id` (fixes #917)

## Bug fixes:
- Fix empty warp drive ship log page appearing
- Use save data directly when checking for facts for ship log warp drive
2024-10-04 21:26:41 -04:00
xen-42
4a80fa7076 Allow system change volumes to specify custom targets #917 2024-10-04 15:04:50 -04:00
xen-42
b3fdc1317f Document fog alpha doing nothing 2024-10-04 14:45:26 -04:00
xen-42
aeb08f1480 Merge branch 'dev' into ship-spawn-facts 2024-10-04 13:34:15 -04:00
xen-42
be97d815ae Allow multiple spawn points 2024-10-04 13:17:55 -04:00
xen-42
25aceb676d Should actually work now with priorities 2024-10-04 12:47:22 -04:00
xen-42
3f92573c4c Allow making multiple spawns and choosing which with fact or persistent condition 2024-10-04 12:33:01 -04:00
xen-42
9624f6d3b8 Merge branch 'main' into prometheus 2024-10-03 01:08:07 -04:00
xen-42
ff10ecc9ac Document keepLoaded more idk #829 2024-10-03 00:22:03 -04:00
xen-42
c9fa785ac6 Replaced invulernableToSun to hasFluidDetector, document anglerfish behaviour (#830) 2024-10-03 00:10:51 -04:00
xen-42
51ea50ac68 Add allowShipAutoroll to Atmosphere and Water modules #935 2024-10-02 23:54:18 -04:00
xen-42
6a47777497 Fix #941 2024-10-02 22:10:42 -04:00
Joshua Thome
8e7e85d9a1 Add support for dialogue attention points 2024-08-15 14:16:03 -05:00
xen-42
ae1c958541
If parent cant be found try creating prop again (#881)
## Improvements
- Setting `parentPath` will be more robust on most props


Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Noah Pilarski
96bb04ef6b Add remote builder to multi pass
Do not try catch anymore
This would cause some addon devs to just ignore an error when they really shouldn't. Now it will show the body where this error occurs since the error gets handled higher up.
2024-06-07 07:22:09 -04:00