FreezeDriedMangoes
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73c0a5d4f5
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debugging quantum socketed objects
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2022-06-17 18:10:56 -04:00 |
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FreezeDriedMangoes
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c57ddd5229
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added support for skinnedmeshrenderers. it's probably best to disable that for now though, since the box size isn't calculated correctly
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2022-06-17 17:17:10 -04:00 |
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FreezeDriedMangoes
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2a8897a997
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fixed box shape size issues
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2022-06-17 17:04:12 -04:00 |
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FreezeDriedMangoes
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aa292ebbfa
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making progress on quantum sockets
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2022-06-17 11:29:55 -04:00 |
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FreezeDriedMangoes
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e19b0f64ed
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fixed quantum state objects, they are now complete
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2022-06-17 10:47:02 -04:00 |
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FreezeDriedMangoes
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9000e3d4e0
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had a TransformPoint instead of InverseTransformPoint
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2022-06-16 18:40:27 -04:00 |
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FreezeDriedMangoes
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0ac14146c0
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added gizmos for debugging box shapes
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2022-06-16 18:20:42 -04:00 |
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FreezeDriedMangoes
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8ef12530d9
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fixed index out of bounds error on quantum states group
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2022-06-16 18:01:04 -04:00 |
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FreezeDriedMangoes
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7124834232
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debugging Awake failure
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2022-06-15 11:53:19 -04:00 |
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FreezeDriedMangoes
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a0b6d2cf29
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finished code for shuffle and states quantum groups
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2022-06-15 08:38:06 -04:00 |
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FreezeDriedMangoes
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7b26f7b0b1
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feat: finished draft one of socketed quantum object building
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2022-06-14 22:30:34 -04:00 |
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FreezeDriedMangoes
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35b057da0e
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added skeleton code to QuantumBuilder, added another item to validation, added shuffle as its own type
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2022-06-14 12:40:52 -04:00 |
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FreezeDriedMangoes
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ea4009a382
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finished the config setup for quantum objects, added todo for validation, and created file to handle building quantum groups
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2022-06-14 12:22:48 -04:00 |
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