3931 Commits

Author SHA1 Message Date
Joshua Thome
682c1fc23e Add postfix patch to disable orphaned signalscope reticles (Fixes #925) 2024-10-02 22:47:00 -05:00
xen-42
2b3b7e277e Update SlideReelAsyncImageLoader.cs 2024-08-08 11:50:21 -04:00
xen-42
610d43d7cb Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-08-07 14:23:56 -04:00
xen-42
c1c9f60ef9 bumped the wrong version 2024-08-07 14:23:54 -04:00
xen-42
b3de2b2ce6
Fix documentation error and add log for future debuging for QueryBody; Set SolarSystem relative path if a mod adds a .json file to overwrite it. (#926)
<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Added log message in the event the QueryBody could not find a body
- Fixed documentation to match API
- Discovered that if you modify the default SolarySystem, `QuerySystem`
will fail due to an IO error as the relative path is not set. While not
an ideal solution, we have settled on just setting the relativePath if a
mod adjusts the system. This will mean that the last mod loaded that
makes these changes will have set the relative path.
2024-08-07 14:23:07 -04:00
xen-42
fb00001e36 Remove debug log 2024-08-07 14:22:43 -04:00
xen-42
b82cf5aa75 Fix NH breaking ship hud marker with visible stranger installed 2024-08-07 14:21:28 -04:00
xen-42
a6037db562 Only change relative path for base system, else log a warning 2024-08-05 15:35:37 -04:00
xen-42
78b658f568 Merge branch 'dev' into pr/926 2024-08-05 15:20:07 -04:00
xen-42
6deb1aa58a
Update system relative path only when doing extras stuff (#928) 2024-08-05 15:19:10 -04:00
xen-42
9fe2a307ba
Sequential load slide cache (#923)
## Minor features
- New option setting "sequential pre-caching" will prevent running out
of memory when creating slide reel caches
2024-08-05 15:17:12 -04:00
xen-42
8614d082ff Update Main.cs 2024-08-05 15:15:34 -04:00
Magnus
5fae85f209 Set the SolarSystem's relative path if changed by a mod. 2024-08-05 12:14:20 -07:00
Magnus
1fa4664b34 Added missing semicolon 2024-08-05 12:13:51 -07:00
Magnus
a8c4641743 Fix documentation error and add log for future debuging 2024-08-04 13:32:15 -07:00
xen-42
a564afcf0c Ensure inverted slide reels have the same key regardless of if they're from the cache folder or not 2024-07-14 21:04:31 -04:00
xen-42
63cb8e6f5d Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does 2024-07-14 20:48:56 -04:00
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
63ae94a9a3
Update manifest.json 2024-07-14 16:43:14 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
xen-42
d4a50374e9
Fix inactive signals being used with signalscope strongest signal method (#918)
## Bug fixes

- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
2024-07-11 19:22:54 -04:00
xen-42
b14036c7d2
Warp receiver computer fix and rename some cloned prefabs in WarpPadBuilder (#919)
## Bug fixes

- Fix warp receiver computer not working
2024-07-11 19:22:12 -04:00
xen-42
261030e053 Update manifest.json 2024-07-11 19:21:16 -04:00
xen-42
3977b92844 Update SlideReelAsyncImageLoader.cs 2024-07-11 19:20:28 -04:00
xen-42
05126b3539 Tell them to delete slide reel cache if image missing 2024-07-11 19:18:34 -04:00
xen-42
ba5f5ee7b8 Fix part of how stupid prop placer is 2024-07-11 19:08:20 -04:00
xen-42
ed2b22a0c3 More shader replacement from grask of the pask 2024-07-09 00:10:51 -04:00
Ganymede (moon)
3ab7e4fe0a
Update polish.json 2024-07-08 20:45:53 +02:00
Ganymede (moon)
a7d404c3a5
Update polish.json 2024-07-08 19:37:39 +02:00
Noah Pilarski
58996f2e85 Rename some more 2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111 comment 2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21 Rename 2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4 Fix warp computer log 2024-07-07 01:10:30 -04:00
Noah Pilarski
f313e14ffa Fix inactive signals being used with signalscope strongest signal method 2024-07-02 18:48:41 -04:00
Ben C
9e00c229c7
Bump Version 2024-06-21 02:24:00 -04:00
Nick
a32ba6fbd1 Manually copy the lantern values in so that it works at the eye 2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289 gotta update visuals 2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f possibly fix lantern petals 2024-06-19 14:53:48 -07:00
Nick
aaa21aa3ba Make scatter work too and dont set warpedToEye since its unneeded 2024-06-18 22:48:13 -04:00
Nick
804665b3a9 Ignore asset bundle guys, remove unneeded comment, comment angler stuff 2024-06-18 22:33:20 -04:00
Nick
67ef927725 Don't cache guys continuously forever, make reload configs work at eye 2024-06-18 22:30:40 -04:00
Noah Pilarski
f4bc2f1aa7 Add vessel to eye children 2024-06-18 21:18:21 -04:00
Nick
3530057a50 Fix an ernesto nre in the eye 2024-06-18 21:16:18 -04:00
Nick
565a0575b8 Cache details used on the eye 2024-06-18 21:04:00 -04:00
Nick
e2f1fb681d Update PropBuildManager.cs 2024-06-18 12:17:55 -04:00
Nick
5bcc6ce292 Update manifest.json 2024-06-18 12:15:39 -04:00
Nick
6d7c2fef04 Fix an NRE in codec, still try to make props with invalid paths as before 2024-06-18 12:15:24 -04:00
Nick
c923af084b Don't bother with regular images when using the cache 2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99 Save blank and inverted blank slide reels to nh 2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d Dont use obsolete guy 2024-06-17 21:14:46 -04:00