831 Commits

Author SHA1 Message Date
Noah Pilarski
d17221da92 Rename config to title screen config 2025-01-25 04:19:45 -05:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
e92a7ab121 Make config in code for testing 2025-01-15 17:10:21 -05:00
xen-42
3ea4a3ab2d Make a config 2025-01-15 16:32:58 -05:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d Whoops put the wrong names 2025-01-07 14:31:56 -05:00
xen-42
fa3e4a7a64 Fix issues with Escape Room 2025-01-07 00:33:40 -05:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
xen-42
20d524d3de Port over quantum stuff from escape room 2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff Backwards compat 2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
_nebula
0796d751bd Add quantumAlignWithGravity field. 2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93 add defaultvalueattribute to new field 2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b Fix #751
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
JohnCorby
a4ee4dbee7 no more debug menus (we removed both submenus so its just empty now) 2025-01-06 11:51:32 -08:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug (#1009)
## Minor features

- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
e3f117c8d4 Add selectable to map mode, fix an NRE, make auto map gen lines debug 2025-01-05 23:16:32 -05:00
xen-42
1e9e3d832c It was double for a reason my bad 2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd requested changes 2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171 more asteroid belt options 2024-12-25 15:23:08 -06:00
xen-42
c543d01e44 blah blah file extensions 2024-12-17 21:38:33 -05:00
xen-42
8eed478d4a Renamed it since it affects other calculations beyond zoom speed 2024-12-17 20:54:28 -05:00
xen-42
9878234026 Add default value 2024-12-17 20:47:07 -05:00
ZygZagGaming
21a9643b9e Allowed planets to decide if they change SolarSystemRadius 2024-12-11 12:29:16 -05:00
xen-42
6e254cd10a Add option to prevent bringing items into other systems #997 2024-11-27 15:18:08 -05:00
xen-42
acc2cfc016 Document images are png 2024-11-27 15:07:03 -05:00
xen-42
a46902381c Add gravity alignment radius override 2024-11-09 21:14:14 -05:00
xen-42
a16c479728 Document pathToAnimController more 2024-11-01 15:35:54 -04:00
xen-42
ec1da98800 Also ignore empty primary 2024-10-27 16:13:09 -04:00
xen-42
c189482f67 Fall back to file name before validating also dont call migrate twice 2024-10-27 16:11:03 -04:00
xen-42
9408fd43f8 Format summary better 2024-10-27 13:03:39 -04:00
xen-42
a7e446b37b Complaints from wyrm 2024-10-26 19:07:52 -04:00
xen-42
162237d3ad Add them 2024-10-25 22:32:43 -04:00
xen-42
c566aa4075 what if i do this 2024-10-25 15:39:11 -04:00
xen-42
564e16ffad Will the website document death types 2024-10-25 15:34:47 -04:00
xen-42
65dbc6816b Add colliders to custom item sockets 2024-10-20 02:18:51 -04:00
Joshua Thome
0f9a75f82c
New Dream World Props (#973)
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
fb537f7730 Projection totems 2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db Add vision cone model scaling for alarm totems 2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65 Dream candles 2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc Start of projection totems 2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9 Portholes 2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33 Make NH-spawned grapple totems work with the flashlight automatically 2024-10-13 22:16:57 -05:00
xen-42
d0e23ca5aa Update AtmosphereModule.cs 2024-10-09 22:25:30 -04:00