## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
- Destruction Volumes (destroys planets, kills the player, and recalls
the probe)
- Oxygen Volumes
- Fluid Volumes
- Probe Destruction Volumes (destroys the probe)
- Anti Travel Music Rulesets
- Player Impact Rulesets
- Probe Rulesets
- Thrust Rulesets
- Reference Frame Blocker Volumes
- Speed Trap Volumes
- Light Source Volumes
- Added a few audio volume options
- Added isRelativeToParent option to all volumes
- Added river heat hazard type
- Have some hazard types use their special volume
Bc of branch protection rules the default actions token can't push to
`main`, which screws up a lot. So this PR uses a PAT i generated to push
schemas instead bc I can bypass those restrictions.
Minor Features:
- Adds `isRelativeToParent` to allow applying position and rotation
relative to the parent defined by `parentPath`. Applies to details,
dialogue, Nomai text, slides, whiteboards, projection pools, projection
stones, and signals.
## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292