237 Commits

Author SHA1 Message Date
xen-42
3f95f3a114
1.26.0 (#1029)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)

## Improvements

- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.

## Bug fixes

- Fixed raft docks not working with NH rafts (Fixes #1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes #1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes #975 maybe)
2025-02-10 16:43:45 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
Joshua Thome
fc0dd05cf3 Improve eye docs formatting 2025-02-07 14:24:33 -06:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
Joshua Thome
8ad30fefe0 Eye of the Universe documentation page 2025-02-01 16:04:31 -06:00
Will Corby
a5a73fe1a5
Update details.md 2025-01-14 13:44:09 -08:00
Will Corby
b858e1667f
Update details.md
one link to unity explorer
2025-01-14 13:43:41 -08:00
Will Corby
add91e3d73
Update details.md 2025-01-14 13:40:56 -08:00
xen-42
928033f7db
1.25.1 (#1019)
Prop placer and the debug menu have been removed. These features were
either super broken or never even fully implemented, and since Clay is
now heavily retired from NH they were never going to get fixed. People
are better off using Unity or the raycasting tool instead.

## Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he
was chained to a rock and tortured for eternity. Resolves #564 (quantum
lightning).
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-13 19:35:47 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
7dbaa4c55e
better clarification for quantum orbits in the docs (#1022)
## Improvements

- add new section in the planet generation docs that clarifies quantum
orbits in the quantum planets section.
2025-01-07 14:08:19 -05:00
AnonymousStrangerOW
d7065d8631 updated quantum orbit message
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
64edcff026 better clarify quantum orbits in docs
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
Ben C
6497fe2c35
Merge branch 'dev' into docs/update 2025-01-06 16:49:36 -05:00
JohnCorby
46af557c3e link to unity explorer 2025-01-06 13:31:16 -08:00
JohnCorby
57d59d80b9 typo 2025-01-06 13:28:45 -08:00
JohnCorby
6b6ea470f5 update docs 2025-01-06 13:28:23 -08:00
Ben C
3562b91562
Update Docs Deps 2025-01-06 16:08:51 -05:00
xen-42
c0a6b8ee92
Update obsolete hasMapMarker in wetrock.json (#1004)
Nitpick, but just seems a little silly to advertise a schema's
`Automatic error detection for incorrect data types or values` right
after an example which upsets the LSP.
2025-01-05 20:13:00 -05:00
iwVerve
026fb1f45c Update obsolete hasMapMarker in wetrock.json 2024-12-31 20:20:56 +01:00
xen-42
368d8c1bfa
1.24.6 (#995)
## Minor features

- Added `gravityAlignmentRadiusOverride`, overrides how far the player
must be from the planet for their feet to automatically orient towards
the ground.
- Added `allowOutsideItems` to system config, allows preventing items
being brought into other systems (implements #997)
- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996 (thanks @Hawkbat!)
- Allow planets to choose whether they're factored into calculating the
radius of the solar system using `trackForSolarSystemRadius` (used for
zooming/panning distance/speed and autopilot auto-returning to solar
system). Thanks @ZygZagGaming!

## Bug fixes
- Fixes a ship log softlock on Archipelago (not randomizer) caused by
CantAffordaName making a planet called "Planet that fixes glitches" and
then immediately deleting it (this in fact caused glitches)
2024-12-17 21:43:13 -05:00
Joshua Thome
c2fa1c8237 Add section to ship log docs page on merging ship log entries 2024-12-03 10:03:24 -06:00
xen-42
79305a52a5
Update updating-planets.md 2024-12-02 21:28:52 -05:00
xen-42
7cc99db964
Update updating-planets.md 2024-12-02 21:28:36 -05:00
Will Corby
8584525701
1.24.3 (#987)
## Improvements

- Allow spawning inside Bramble dimensions (**base game spawn points do
not work yet**)

## Bug fixes

- Fix bug where projected slides look too bright (**addons devs: delete
the SlideReelsCache folder so they get regenerated**)
- Fixed bug where planet name wasn't falling back to the filename early
enough (would have an empty name instead)
2024-11-03 16:30:52 -08:00
xen-42
1de0119e3f Make a dialogue faq why not 2024-11-01 15:40:42 -04:00
Ben C
c941385247
Update Docs Deps 2024-10-26 12:06:46 -04:00
Ben C
14c0231a34
Fix docs build 2024-10-26 12:02:27 -04:00
Ben C
ab15adbe98
Update getting-started.md 2024-10-25 12:32:54 -04:00
Ben C
ca0a0b7b45
Update getting-started.md 2024-10-25 12:31:00 -04:00
xen-42
948752a076 Update dialogue.md 2024-10-09 23:55:54 -04:00
xen-42
aa2da3a4c7 Document ReuseDialogueOptionsListFrom 2024-10-09 23:02:17 -04:00
xen-42
406a94d387 Update troubleshooting.md 2024-10-04 21:49:23 -04:00
xen-42
3c05f0bf12
Add Troubleshooting Page to docs (#900)
Update with any sections you want to add
2024-10-03 01:11:37 -04:00
xen-42
d135a7d9d0 Update troubleshooting.md 2024-10-03 01:11:14 -04:00
Magnus
a8c4641743 Fix documentation error and add log for future debuging 2024-08-04 13:32:15 -07:00
Ben C
bb234454e4
Update deps 2024-06-13 17:07:31 -04:00
Ben C
e03fd4768c
Add troubleshooting page 2024-06-13 17:03:58 -04:00
Joshua Thome
3d630b26fc
Merge branch 'main' into hawkbar-docs-updates 2024-04-13 15:20:14 -05:00
Joshua Thome
bd3560b9d0 Fix typos and update references to deprecated fields in docs 2024-04-13 15:01:42 -05:00
Ben C
c87c525a2e
Update getting-started.md 2024-03-15 17:25:30 -04:00
Ben C
159ffbbf3a
Add secret page docs 2024-03-09 00:38:12 -05:00
xen-42
1f2759cb8c
1.18.9 (#789)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.

## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-03-07 17:59:58 -05:00
xen-42
0dfde49a1b
Update dialogue.md 2024-02-26 11:20:04 -05:00
Ben C
d550311b23
Update Docs Stuff 2024-02-20 14:31:32 -05:00
JohnCorby
c096fc8ea8 use <br> 2023-12-28 16:18:00 -08:00
Ben C
33a84240ba
Two spaces bleeeehhhh 2023-12-28 16:00:59 -05:00
Ben C
f461592c78
Properly split by
in descriptions
2023-12-28 15:56:12 -05:00
Ben C
f604cc2981
Fix pagination on getting started 2023-11-30 12:36:38 -05:00