Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93
add defaultvalueattribute to new field
2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b
Fix #751
...
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
xen-42
74066eb63f
Add selectable to map mode, fix an NRE, make auto map gen lines debug ( #1009 )
...
## Minor features
- Added `selectable` to map mode info, allowing you to make the map mode
icon not able to be selected (useful for bodies without ship logs like
stars) Fixes #1003
2025-01-06 00:24:29 -05:00
xen-42
e3f117c8d4
Add selectable to map mode, fix an NRE, make auto map gen lines debug
2025-01-05 23:16:32 -05:00
xen-42
1e9e3d832c
It was double for a reason my bad
2025-01-05 22:15:12 -05:00
TerrificTrifid
664eb0f2dd
requested changes
2025-01-05 20:26:52 -06:00
TerrificTrifid
da50a41171
more asteroid belt options
2024-12-25 15:23:08 -06:00
xen-42
c543d01e44
blah blah file extensions
2024-12-17 21:38:33 -05:00
xen-42
acc2cfc016
Document images are png
2024-11-27 15:07:03 -05:00
xen-42
a46902381c
Add gravity alignment radius override
2024-11-09 21:14:14 -05:00
xen-42
a16c479728
Document pathToAnimController more
2024-11-01 15:35:54 -04:00
xen-42
162237d3ad
Add them
2024-10-25 22:32:43 -04:00
xen-42
65dbc6816b
Add colliders to custom item sockets
2024-10-20 02:18:51 -04:00
Joshua Thome
0f9a75f82c
New Dream World Props ( #973 )
...
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
fb537f7730
Projection totems
2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db
Add vision cone model scaling for alarm totems
2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65
Dream candles
2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc
Start of projection totems
2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9
Portholes
2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33
Make NH-spawned grapple totems work with the flashlight automatically
2024-10-13 22:16:57 -05:00
xen-42
d0e23ca5aa
Update AtmosphereModule.cs
2024-10-09 22:25:30 -04:00
Joshua Thome
4baf9b264e
Alarm totems
2024-10-07 21:54:35 -05:00
Joshua Thome
4876cf9ef8
Grapple totems
2024-10-06 18:14:36 -05:00
xen-42
afe2bd558a
Allow NH water to extinguish dreamworld lanterns
2024-10-06 12:26:53 -04:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
Joshua Thome
fd06497193
Document simulation planets should be static
2024-10-05 00:58:28 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
fad1cd82c5
Multiple spawn points ( #947 )
...
## Minor features
- The spawn module now has `playerSpawnPoints` and `shipSpawnPoints`
allowing you to define multiple possible spawns on one planet.
- Spawn points now have `makeDefaultIfFactRevealed` and
`makeDefaultIfPersistentCondition` allowing you to change which spawn
the player uses. Priority goes fact -> persistent condition -> default
- Black holes and change star system volumes now have `spawnPointID`. If
this is set, entering one of these volumes will send you to the spawn
with a matching `id` (fixes #917 )
## Bug fixes:
- Fix empty warp drive ship log page appearing
- Use save data directly when checking for facts for ship log warp drive
2024-10-04 21:26:41 -04:00
xen-42
4a80fa7076
Allow system change volumes to specify custom targets #917
2024-10-04 15:04:50 -04:00
xen-42
b3fdc1317f
Document fog alpha doing nothing
2024-10-04 14:45:26 -04:00
xen-42
aeb08f1480
Merge branch 'dev' into ship-spawn-facts
2024-10-04 13:34:15 -04:00
xen-42
be97d815ae
Allow multiple spawn points
2024-10-04 13:17:55 -04:00
xen-42
25aceb676d
Should actually work now with priorities
2024-10-04 12:47:22 -04:00
xen-42
3f92573c4c
Allow making multiple spawns and choosing which with fact or persistent condition
2024-10-04 12:33:01 -04:00
xen-42
9624f6d3b8
Merge branch 'main' into prometheus
2024-10-03 01:08:07 -04:00
xen-42
ff10ecc9ac
Document keepLoaded more idk #829
2024-10-03 00:22:03 -04:00