xen-42
3f92573c4c
Allow making multiple spawns and choosing which with fact or persistent condition
2024-10-04 12:33:01 -04:00
xen-42
0d283ac9b6
Consistency in Planet/System Config Name ( #727 )
...
## Improvements
- Consistency between planet and system name: use config value,
otherwise use file name
2024-10-03 01:03:45 -04:00
xen-42
81e7fbef7d
Update Main.cs
2024-10-03 00:59:41 -04:00
xen-42
dc1a0b0832
Dont explode
2024-10-03 00:52:02 -04:00
xen-42
42f898a3fa
Merge branch 'main' into system-name
2024-10-03 00:46:58 -04:00
xen-42
443b03e6f8
Make it actually use the loaded star system name
2024-10-03 00:46:41 -04:00
xen-42
302425fcab
Merge branch 'system-name' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into system-name
2024-10-03 00:36:33 -04:00
xen-42
6f4e7cc4b3
Fall back to file name if planet name not defined
2024-10-03 00:36:27 -04:00
Ben C
59055c1ad0
Updated Schemas
2024-10-03 04:35:37 +00:00
xen-42
45ce315bfc
John wins
2024-10-03 00:34:12 -04:00
xen-42
d115a3e272
Update manifest.json
2024-10-03 00:27:37 -04:00
xen-42
3a0eabfe99
Add postfix patch to disable orphaned signalscope reticles ( Fixes #925 ) ( #943 )
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## Bug fixes
- "Orphaned" signalscope reticles are disabled instead of being stuck on
screen when a signal is disabled (fixes #925 )
2024-10-03 00:24:53 -04:00
Joshua Thome
682c1fc23e
Add postfix patch to disable orphaned signalscope reticles ( Fixes #925 )
2024-10-02 22:47:00 -05:00
xen-42
1444cc12db
Update manifest.json
2024-09-27 21:58:41 -04:00
xen-42
e4adf35da2
Fix that that last update didnt actually work
2024-09-27 21:57:57 -04:00
xen-42
961c940382
Merge branch 'can-warp-home' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into can-warp-home
2024-09-27 15:46:20 -04:00
xen-42
512951e8ec
Fix warp drive breaking
2024-09-27 15:46:15 -04:00
Ben C
6069dc28dd
Updated Schemas
2024-09-27 19:41:32 +00:00
xen-42
a977de0c30
Merge branch 'can-warp-home' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into can-warp-home
2024-09-27 15:38:52 -04:00
xen-42
c7402bf60f
Change to can exit
2024-09-27 15:38:50 -04:00
Ben C
4044903a34
Updated Schemas
2024-09-27 17:33:19 +00:00
xen-42
4bf12e5fbe
Add settings for being able to warp home
2024-09-27 13:31:59 -04:00
xen-42
a3d16fa20d
Update manifest.json
2024-09-16 18:33:38 -04:00
xen-42
b42fb36925
Fix SetDefaultStarSystem not working, fix Outsider breaking map mode
2024-09-16 18:32:16 -04:00
Ben C
040ebed205
Updated Schemas
2024-08-15 19:17:44 +00:00
Joshua Thome
8e7e85d9a1
Add support for dialogue attention points
2024-08-15 14:16:03 -05:00
xen-42
2b3b7e277e
Update SlideReelAsyncImageLoader.cs
2024-08-08 11:50:21 -04:00
xen-42
610d43d7cb
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2024-08-07 14:23:56 -04:00
xen-42
c1c9f60ef9
bumped the wrong version
2024-08-07 14:23:54 -04:00
xen-42
b3de2b2ce6
Fix documentation error and add log for future debuging for QueryBody; Set SolarSystem relative path if a mod adds a .json file to overwrite it. ( #926 )
...
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Added log message in the event the QueryBody could not find a body
- Fixed documentation to match API
- Discovered that if you modify the default SolarySystem, `QuerySystem`
will fail due to an IO error as the relative path is not set. While not
an ideal solution, we have settled on just setting the relativePath if a
mod adjusts the system. This will mean that the last mod loaded that
makes these changes will have set the relative path.
2024-08-07 14:23:07 -04:00
xen-42
fb00001e36
Remove debug log
2024-08-07 14:22:43 -04:00
xen-42
b82cf5aa75
Fix NH breaking ship hud marker with visible stranger installed
2024-08-07 14:21:28 -04:00
xen-42
a6037db562
Only change relative path for base system, else log a warning
2024-08-05 15:35:37 -04:00
xen-42
78b658f568
Merge branch 'dev' into pr/926
2024-08-05 15:20:07 -04:00
xen-42
6deb1aa58a
Update system relative path only when doing extras stuff ( #928 )
2024-08-05 15:19:10 -04:00
xen-42
9fe2a307ba
Sequential load slide cache ( #923 )
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## Minor features
- New option setting "sequential pre-caching" will prevent running out
of memory when creating slide reel caches
2024-08-05 15:17:12 -04:00
xen-42
8614d082ff
Update Main.cs
2024-08-05 15:15:34 -04:00
Magnus
5fae85f209
Set the SolarSystem's relative path if changed by a mod.
2024-08-05 12:14:20 -07:00
Magnus
1fa4664b34
Added missing semicolon
2024-08-05 12:13:51 -07:00
Magnus
a8c4641743
Fix documentation error and add log for future debuging
2024-08-04 13:32:15 -07:00
xen-42
a564afcf0c
Ensure inverted slide reels have the same key regardless of if they're from the cache folder or not
2024-07-14 21:04:31 -04:00
xen-42
63cb8e6f5d
Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does
2024-07-14 20:48:56 -04:00
xen-42
18f35df554
Sequential loading works, is under new option, also redid default config to have tooltips and stuff
2024-07-14 18:47:50 -04:00
xen-42
63ae94a9a3
Update manifest.json
2024-07-14 16:43:14 -04:00
xen-42
784b1adb60
it doesnt work
2024-07-11 21:12:07 -04:00
xen-42
d4a50374e9
Fix inactive signals being used with signalscope strongest signal method ( #918 )
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## Bug fixes
- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
2024-07-11 19:22:54 -04:00
xen-42
b14036c7d2
Warp receiver computer fix and rename some cloned prefabs in WarpPadBuilder ( #919 )
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## Bug fixes
- Fix warp receiver computer not working
2024-07-11 19:22:12 -04:00
xen-42
261030e053
Update manifest.json
2024-07-11 19:21:16 -04:00
xen-42
3977b92844
Update SlideReelAsyncImageLoader.cs
2024-07-11 19:20:28 -04:00
xen-42
05126b3539
Tell them to delete slide reel cache if image missing
2024-07-11 19:18:34 -04:00