5098 Commits

Author SHA1 Message Date
Ben C
040ebed205 Updated Schemas 2024-08-15 19:17:44 +00:00
Joshua Thome
8e7e85d9a1 Add support for dialogue attention points 2024-08-15 14:16:03 -05:00
xen-42
d792d15dfd
1.22.4 (#927)
## Minor features
- New option setting "sequential pre-caching" will prevent running out
of memory when creating slide reel caches, at the cost of reduced
performance when loading.

## Improvements
- Added log message in the event that `QueryBody` could not find a body

## Bug fixes
- Fixed `QueryBody` documentation to match API
- Discovered that if you modify the default SolarySystem, `QuerySystem`
will fail due to an IO error as the relative path is not set. While not
an ideal solution, we have settled on just setting the relativePath if a
mod adjusts the system. This will mean that the last mod loaded that
makes these changes will have set the relative path.
- Fixed ship HUD marker vanishing when Visible Stranger is installed

Thank you Magnus for the `QueryBody` fixes!
v1.22.4
2024-08-08 11:54:16 -04:00
xen-42
2b3b7e277e Update SlideReelAsyncImageLoader.cs 2024-08-08 11:50:21 -04:00
xen-42
610d43d7cb Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-08-07 14:23:56 -04:00
xen-42
c1c9f60ef9 bumped the wrong version 2024-08-07 14:23:54 -04:00
xen-42
b3de2b2ce6
Fix documentation error and add log for future debuging for QueryBody; Set SolarSystem relative path if a mod adds a .json file to overwrite it. (#926)
<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Added log message in the event the QueryBody could not find a body
- Fixed documentation to match API
- Discovered that if you modify the default SolarySystem, `QuerySystem`
will fail due to an IO error as the relative path is not set. While not
an ideal solution, we have settled on just setting the relativePath if a
mod adjusts the system. This will mean that the last mod loaded that
makes these changes will have set the relative path.
2024-08-07 14:23:07 -04:00
xen-42
fb00001e36 Remove debug log 2024-08-07 14:22:43 -04:00
xen-42
b82cf5aa75 Fix NH breaking ship hud marker with visible stranger installed 2024-08-07 14:21:28 -04:00
xen-42
a6037db562 Only change relative path for base system, else log a warning 2024-08-05 15:35:37 -04:00
xen-42
78b658f568 Merge branch 'dev' into pr/926 2024-08-05 15:20:07 -04:00
xen-42
6deb1aa58a
Update system relative path only when doing extras stuff (#928) 2024-08-05 15:19:10 -04:00
xen-42
b9c7c2b280 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-08-05 15:17:53 -04:00
xen-42
2657798c7e Merge branch 'main' into dev 2024-08-05 15:17:52 -04:00
xen-42
9fe2a307ba
Sequential load slide cache (#923)
## Minor features
- New option setting "sequential pre-caching" will prevent running out
of memory when creating slide reel caches
2024-08-05 15:17:12 -04:00
xen-42
8614d082ff Update Main.cs 2024-08-05 15:15:34 -04:00
Magnus
5fae85f209 Set the SolarSystem's relative path if changed by a mod. 2024-08-05 12:14:20 -07:00
Magnus
1fa4664b34 Added missing semicolon 2024-08-05 12:13:51 -07:00
Magnus
a8c4641743 Fix documentation error and add log for future debuging 2024-08-04 13:32:15 -07:00
xen-42
a564afcf0c Ensure inverted slide reels have the same key regardless of if they're from the cache folder or not 2024-07-14 21:04:31 -04:00
xen-42
63cb8e6f5d Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does 2024-07-14 20:48:56 -04:00
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
63ae94a9a3
Update manifest.json 2024-07-14 16:43:14 -04:00
xen-42
446157acf4
Update README.md 2024-07-14 16:41:26 -04:00
xen-42
82a9eb5ab8
Update FUNDING.yml 2024-07-14 16:41:08 -04:00
xen-42
39e982b092
1.22.3 (#922)
## Improvements
- Updated Polish translation
- Shader replacement will now work on underwater effects among other
things
- Improved error message when SlideReelCache is out of date

## Bug fixes
- Fixed prop placer details potentially being invisible when placed.
- Fix warp receiver computer not working
- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
v1.22.3
2024-07-14 14:55:44 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
xen-42
d4a50374e9
Fix inactive signals being used with signalscope strongest signal method (#918)
## Bug fixes

- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
2024-07-11 19:22:54 -04:00
xen-42
b14036c7d2
Warp receiver computer fix and rename some cloned prefabs in WarpPadBuilder (#919)
## Bug fixes

- Fix warp receiver computer not working
2024-07-11 19:22:12 -04:00
xen-42
261030e053 Update manifest.json 2024-07-11 19:21:16 -04:00
xen-42
3977b92844 Update SlideReelAsyncImageLoader.cs 2024-07-11 19:20:28 -04:00
xen-42
05126b3539 Tell them to delete slide reel cache if image missing 2024-07-11 19:18:34 -04:00
xen-42
ba5f5ee7b8 Fix part of how stupid prop placer is 2024-07-11 19:08:20 -04:00
xen-42
ed2b22a0c3 More shader replacement from grask of the pask 2024-07-09 00:10:51 -04:00
Noah Pilarski
deb075335a
Updated Polish translations (#920)
## Improvements

-Expanded Polish localization
2024-07-08 16:54:10 -04:00
Ganymede (moon)
3ab7e4fe0a
Update polish.json 2024-07-08 20:45:53 +02:00
Ganymede (moon)
a7d404c3a5
Update polish.json 2024-07-08 19:37:39 +02:00
Noah Pilarski
58996f2e85 Rename some more 2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111 comment 2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21 Rename 2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4 Fix warp computer log 2024-07-07 01:10:30 -04:00
Noah Pilarski
f313e14ffa Fix inactive signals being used with signalscope strongest signal method 2024-07-02 18:48:41 -04:00
Will Corby
c32935a7b6
1.22.2 (#911)
<!-- A new module or something else important -->

## Major features

-

<!-- A new parameter added to a module, or API feature -->

## Minor features

-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->

## Improvements

- When making changes to the Eye of the Universe you can now use any
path from the base solar system. Note some objects might not behave as
expected since many things aren't made to exist at the eye.

<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Copied dream lanterns now look correct
v1.22.2
2024-06-20 23:28:16 -07:00
Ben C
9e00c229c7
Bump Version 2024-06-21 02:24:00 -04:00
Nick
a32ba6fbd1 Manually copy the lantern values in so that it works at the eye 2024-06-20 00:05:07 -04:00
xen-42
d81bb2c6e1
Fix lantern petals (#912)
## Bug fixes

- copied dream lanterns now look correct
2024-06-19 18:12:55 -04:00
JohnCorby
e2fbd48289 gotta update visuals 2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f possibly fix lantern petals 2024-06-19 14:53:48 -07:00
xen-42
103e041129
Cache details used on the eye (#910)
## Improvements

- When making changes to the Eye of the Universe you can now use any
path from the base solar system. Note some objects might not behave as
expected since many things aren't made to exist at the eye.
2024-06-18 22:55:45 -04:00
Nick
aaa21aa3ba Make scatter work too and dont set warpedToEye since its unneeded 2024-06-18 22:48:13 -04:00