Nick J. Connors
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e9b9d5982e
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Planets should cast shadows now
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2022-01-03 15:21:50 -05:00 |
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Nick J. Connors
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32b6e9d75e
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Made asteroid belts support the proc gen module
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2022-01-03 13:01:27 -05:00 |
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Nick J. Connors
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2e0d9093c6
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Some fixes + load assetbundles for props / audiofiles for signals
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2022-01-03 02:21:40 -05:00 |
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Nick J. Connors
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6759a4af76
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Black hole + white hole pairing
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2022-01-02 20:28:22 -05:00 |
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Nick J. Connors
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1a36c02d67
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Merge branch 'master' into common-resources
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2022-01-02 02:17:38 -05:00 |
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Nick J. Connors
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ea721d2519
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Inverse square law for light range
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2021-12-31 23:13:37 -05:00 |
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Nick J. Connors
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f5f347080b
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Fix audio bug
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2021-12-31 07:13:22 -05:00 |
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Nick J. Connors
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2c3436b303
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Added atmo colour + improved star lighting
Only missing proper shader settings
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2021-12-31 04:04:05 -05:00 |
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Nick J. Connors
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12eda9cf96
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Moved binary handling to HeavenlyBodyBuilder instead of DetectorBuilder (still broken)
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2021-12-30 23:16:46 -05:00 |
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Nick J. Connors
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02510f3820
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Star fog size hotfix
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2021-12-27 02:30:11 -05:00 |
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Nick J. Connors
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4f5159828b
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Fixed map marker types + comet tail size
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2021-12-27 00:43:54 -05:00 |
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Nick J. Connors
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bd2674fcfd
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Stars update release
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2021-12-26 19:50:34 -05:00 |
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Nick J. Connors
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b6568f3325
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Basic prop scatterer + raft attempts
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2021-12-26 01:48:02 -05:00 |
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Nick J. Connors
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f721781ef2
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Reorganization + linear falloff equal mass binaries work
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2021-12-22 12:25:52 -05:00 |
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