75 Commits

Author SHA1 Message Date
Noah Pilarski
310301ceee grah 2025-01-25 06:23:25 -05:00
Noah Pilarski
0c2709bff6 Add simplified detail info to use later 2025-01-25 05:05:31 -05:00
xen-42
37c90f52f0 Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat 2025-01-07 16:48:56 -05:00
xen-42
ceb0ad970b Remove things that we've already made obsolete 2025-01-06 23:05:54 -05:00
xen-42
752f080099 change to rename because its better and matches other things 2025-01-06 23:02:40 -05:00
xen-42
5c9c487201 Reorganize quantum stuff so that the details go with the sockets/states/etc 2025-01-06 22:59:41 -05:00
xen-42
e701e21881 Merge branch 'fix-751' into prometheus 2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8 Quantum lightning works but has no lightning bolt 2025-01-06 19:36:12 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
06eea16188 Merge branch 'dev' into prometheus 2025-01-06 17:10:17 -05:00
_nebula
0796d751bd Add quantumAlignWithGravity field. 2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93 add defaultvalueattribute to new field 2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b Fix #751
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
xen-42
a16c479728 Document pathToAnimController more 2024-11-01 15:35:54 -04:00
xen-42
162237d3ad Add them 2024-10-25 22:32:43 -04:00
xen-42
65dbc6816b Add colliders to custom item sockets 2024-10-20 02:18:51 -04:00
Joshua Thome
fb537f7730 Projection totems 2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db Add vision cone model scaling for alarm totems 2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65 Dream candles 2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc Start of projection totems 2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9 Portholes 2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33 Make NH-spawned grapple totems work with the flashlight automatically 2024-10-13 22:16:57 -05:00
Joshua Thome
4baf9b264e Alarm totems 2024-10-07 21:54:35 -05:00
Joshua Thome
4876cf9ef8 Grapple totems 2024-10-06 18:14:36 -05:00
Joshua Thome
8a3841730a Merged dev into hawkbar-dreamworld 2024-10-05 09:57:26 -05:00
Joshua Thome
1be3bf209f Dream arrival point and dream campfire builders 2024-10-05 00:55:12 -05:00
xen-42
9624f6d3b8 Merge branch 'main' into prometheus 2024-10-03 01:08:07 -04:00
xen-42
ff10ecc9ac Document keepLoaded more idk #829 2024-10-03 00:22:03 -04:00
Joshua Thome
8e7e85d9a1 Add support for dialogue attention points 2024-08-15 14:16:03 -05:00
xen-42
ae1c958541
If parent cant be found try creating prop again (#881)
## Improvements
- Setting `parentPath` will be more robust on most props


Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Noah Pilarski
96bb04ef6b Add remote builder to multi pass
Do not try catch anymore
This would cause some addon devs to just ignore an error when they really shouldn't. Now it will show the body where this error occurs since the error gets handled higher up.
2024-06-07 07:22:09 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs (#879)
## Minor features

- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811)
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
e70d9ba641 forgor 2024-06-04 08:32:06 -04:00
Noah Pilarski
fbe301224a rotate slides 2024-06-04 08:12:53 -04:00
Noah Pilarski
e40460845c Add different slide reel prefabs 2024-06-02 12:45:12 -04:00
Noah Pilarski
90f7d23479 Make it local so that scatter works on tidally locked bodies 2024-05-31 00:13:28 -04:00
Noah Pilarski
3265f8b076 Add parentPath to scatter 2024-05-31 00:11:36 -04:00
Joshua Thome
0a1e5428e8 Position and rotation offsets for custom item holding and socketing 2024-04-11 10:34:58 -05:00
JohnCorby
ed0cb51ae0 update docs for keepLoaded 2024-03-17 16:58:51 -07:00
Joshua Thome
9a0dbdf0a7 Add sphere collider to custom items 2024-03-13 14:54:54 -05:00
Nick
0298173935 Set pathToExisting dialogue to merge dialogue into existing ones 2024-02-26 00:57:03 -05:00
xen-42
ddcd1cdf4e
Fix some slide bugs (#756)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- [ ] make async slide loading actually async. maybe try to find a way
to unload them too, idk
- [ ] maybe fix #755 
- [x] fix #754
- [x] fix #746
2023-12-17 00:43:25 -05:00
JohnCorby
914ff4df5c actually provide default values 2023-11-28 13:22:05 -08:00
JohnCorby
67ff544fb3 document base game defaults for slides 2023-11-28 13:11:04 -08:00
Joshua Thome
5d4e09a3f8 Items and sockets can reveal ship log facts 2023-11-02 22:30:10 -05:00
Joshua Thome
9c87237174 Item audio and minor fixes 2023-10-31 01:31:23 -05:00
Joshua Thome
6d1bbfb84e Info data structures for item and item socket 2023-10-30 23:29:10 -05:00
Nick
9fe2b5cede Clean up more and refactor more 2023-08-26 19:56:41 -04:00
Nick
b92e67f79c MMM obsolete 2023-08-26 19:48:31 -04:00
Nick
10f4c7a5a1 gruh 2023-08-26 19:43:10 -04:00