Noah Pilarski
310301ceee
grah
2025-01-25 06:23:25 -05:00
Noah Pilarski
0c2709bff6
Add simplified detail info to use later
2025-01-25 05:05:31 -05:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
_nebula
9ca4ebed93
add defaultvalueattribute to new field
2025-01-06 20:26:26 +00:00
_nebula
27a3bfce3b
Fix #751
...
Uses socket rotation if non-null, adds field to props to choose whether to randomize Y rotation.
2025-01-06 20:23:11 +00:00
xen-42
a16c479728
Document pathToAnimController more
2024-11-01 15:35:54 -04:00
xen-42
162237d3ad
Add them
2024-10-25 22:32:43 -04:00
xen-42
65dbc6816b
Add colliders to custom item sockets
2024-10-20 02:18:51 -04:00
Joshua Thome
fb537f7730
Projection totems
2024-10-14 11:27:05 -05:00
Joshua Thome
b85ec167db
Add vision cone model scaling for alarm totems
2024-10-14 11:26:08 -05:00
Joshua Thome
0752b11b65
Dream candles
2024-10-14 01:45:44 -05:00
Joshua Thome
9a2843c8dc
Start of projection totems
2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9
Portholes
2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33
Make NH-spawned grapple totems work with the flashlight automatically
2024-10-13 22:16:57 -05:00
Joshua Thome
4baf9b264e
Alarm totems
2024-10-07 21:54:35 -05:00
Joshua Thome
4876cf9ef8
Grapple totems
2024-10-06 18:14:36 -05:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
9624f6d3b8
Merge branch 'main' into prometheus
2024-10-03 01:08:07 -04:00
xen-42
ff10ecc9ac
Document keepLoaded more idk #829
2024-10-03 00:22:03 -04:00
Joshua Thome
8e7e85d9a1
Add support for dialogue attention points
2024-08-15 14:16:03 -05:00
xen-42
ae1c958541
If parent cant be found try creating prop again ( #881 )
...
## Improvements
- Setting `parentPath` will be more robust on most props
Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Noah Pilarski
96bb04ef6b
Add remote builder to multi pass
...
Do not try catch anymore
This would cause some addon devs to just ignore an error when they really shouldn't. Now it will show the body where this error occurs since the error gets handled higher up.
2024-06-07 07:22:09 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs ( #879 )
...
## Minor features
- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811 )
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
e70d9ba641
forgor
2024-06-04 08:32:06 -04:00
Noah Pilarski
fbe301224a
rotate slides
2024-06-04 08:12:53 -04:00
Noah Pilarski
e40460845c
Add different slide reel prefabs
2024-06-02 12:45:12 -04:00
Noah Pilarski
90f7d23479
Make it local so that scatter works on tidally locked bodies
2024-05-31 00:13:28 -04:00
Noah Pilarski
3265f8b076
Add parentPath to scatter
2024-05-31 00:11:36 -04:00
Joshua Thome
0a1e5428e8
Position and rotation offsets for custom item holding and socketing
2024-04-11 10:34:58 -05:00
JohnCorby
ed0cb51ae0
update docs for keepLoaded
2024-03-17 16:58:51 -07:00
Joshua Thome
9a0dbdf0a7
Add sphere collider to custom items
2024-03-13 14:54:54 -05:00
Nick
0298173935
Set pathToExisting dialogue to merge dialogue into existing ones
2024-02-26 00:57:03 -05:00
xen-42
ddcd1cdf4e
Fix some slide bugs ( #756 )
...
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- [ ] make async slide loading actually async. maybe try to find a way
to unload them too, idk
- [ ] maybe fix #755
- [x] fix #754
- [x] fix #746
2023-12-17 00:43:25 -05:00
JohnCorby
914ff4df5c
actually provide default values
2023-11-28 13:22:05 -08:00
JohnCorby
67ff544fb3
document base game defaults for slides
2023-11-28 13:11:04 -08:00
Joshua Thome
5d4e09a3f8
Items and sockets can reveal ship log facts
2023-11-02 22:30:10 -05:00
Joshua Thome
9c87237174
Item audio and minor fixes
2023-10-31 01:31:23 -05:00
Joshua Thome
6d1bbfb84e
Info data structures for item and item socket
2023-10-30 23:29:10 -05:00
Nick
9fe2b5cede
Clean up more and refactor more
2023-08-26 19:56:41 -04:00
Nick
b92e67f79c
MMM obsolete
2023-08-26 19:48:31 -04:00
Nick
10f4c7a5a1
gruh
2023-08-26 19:43:10 -04:00