1076 Commits

Author SHA1 Message Date
FreezeDriedMangoes
3f4b2fbe88 added async texture loading to autoprojectors and slide reels, also removed some dead code and uneeded comments 2022-05-25 11:04:53 -04:00
FreezeDriedMangoes
ff8dfa21ad added async texture loading to standing vision torches and vision torch targets 2022-05-25 10:40:44 -04:00
FreezeDriedMangoes
714deaea05 switched to using var for all declarations 2022-05-25 07:34:20 -04:00
FreezeDriedMangoes
c1b2a2fc8c fixed line endings, stupid visual studio 2022-05-25 07:27:07 -04:00
FreezeDriedMangoes
41c8e17f49 removed separate CreateVisionTorch function and folded it into the regular Make function 2022-05-25 07:26:50 -04:00
JohnCorby
b10106b66c height map: remove the texture next frame so it dont use memory 2022-05-24 23:11:21 -07:00
JohnCorby
421c6b624c goofy ahh 2022-05-24 23:07:26 -07:00
JohnCorby
63750e2782 wee snaw 2022-05-24 21:50:02 -07:00
JohnCorby
1f1a1f3787 remove as cast after is check for nicer syntax 2022-05-24 21:00:31 -07:00
FreezeDriedMangoes
b1688c0a6d added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit 2022-05-24 18:16:12 -04:00
JohnCorby
cb1c3891fa revert color thing 2022-05-24 10:36:38 -07:00
FreezeDriedMangoes
667e68f7ac added standing vision torches (the kind that just sit in the environment and you walk into their projection beam) 2022-05-24 12:25:34 -04:00
FreezeDriedMangoes
2af257a35f added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional 2022-05-24 11:34:17 -04:00
FreezeDriedMangoes
f1ed8be741 vision torches now work, as long as you're not wearing your suit 2022-05-24 07:28:57 -04:00
Ben C
a3867276ed Merge branch 'dev' into schema-integration 2022-05-23 18:40:11 -04:00
Ben C
22f96ddea3 Fixed casing on more modules 2022-05-23 18:39:19 -04:00
Nick
5691985775 Set up Achievements+ support, rename Assets folder 2022-05-23 13:33:44 -04:00
FreezeDriedMangoes
72a87c5c2e fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point 2022-05-23 12:57:37 -04:00
FreezeDriedMangoes
22a386e50a feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets 2022-05-23 10:06:42 -04:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
Nick
e1cf0a6414 Reorganize textures + colour fog/cloud ramps 2022-05-22 21:51:31 -04:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
JohnCorby
64f81f9dca make color good 2022-05-22 16:25:53 -07:00
Ben C
466df12003 Got Schema generation working! 2022-05-22 18:57:05 -04:00
Ben C
73e3cfbbb3 Fix leftover errors after merge 2022-05-22 13:36:10 -04:00
Ben C
cbd0109ea0 Merge branch 'dev' into schema-integration
# Conflicts:
#	NewHorizons/Builder/Body/FunnelBuilder.cs
#	NewHorizons/External/Configs/PlanetConfig.cs
#	NewHorizons/External/Configs/StarSystemConfig.cs
#	NewHorizons/External/Modules/AsteroidBeltModule.cs
#	NewHorizons/External/Modules/AtmosphereModule.cs
#	NewHorizons/External/Modules/BaseModule.cs
#	NewHorizons/External/Modules/OrbitModule.cs
#	NewHorizons/External/Modules/PropModule.cs
#	NewHorizons/External/Modules/ShipLogModule.cs
#	NewHorizons/External/Modules/SignalModule.cs
#	NewHorizons/External/Modules/VariableSize/FunnelModule.cs
#	NewHorizons/External/Modules/VariableSize/RingModule.cs
#	NewHorizons/External/Modules/VariableSize/SingularityModule.cs
#	NewHorizons/External/Modules/VariableSize/StarModule.cs
#	NewHorizons/Main.cs
2022-05-22 13:24:02 -04:00
Nick
657203d9ba Clean up tornado 2022-05-22 12:30:10 -04:00
Nick
59624b6a2c Add default values to modules 2022-05-22 00:49:09 -04:00
Nick
92350845ee Merge branch 'dev' into pr/112 2022-05-21 23:35:06 -04:00
Nick
6bcc70d4bb Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-05-21 23:31:01 -04:00
Nick
3359c8cc62 Final hurricane fixes 2022-05-21 23:31:00 -04:00
Ben C
589709aa6a Update tornado Shader props to not be name-based 2022-05-21 23:23:08 -04:00
Ben C
bf498b5428 Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
#	NewHorizons/Builder/Props/TornadoBuilder.cs
2022-05-21 23:21:54 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
FreezeDriedMangoes
0dfe9bf769 chore: fixed merge conflict with main 2022-05-21 22:26:13 -04:00
Clay
f80ae73d20 pulled from main 2022-05-21 20:26:00 -04:00
Nick
779f9fc9b0 Improve cyclone colouring + add hurricanes 2022-05-21 18:17:27 -04:00
Nick
37589c15ee Take into account down tornados for resizing 2022-05-21 15:36:27 -04:00
Nick
93a5b90f30 Increase tornado fluid size 2022-05-21 14:51:41 -04:00
Ben C
0a061ecbcc Added description to all modules except translation 2022-05-21 13:28:04 -04:00
Nick
37a3dd969f Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-05-20 01:52:18 -04:00
Nick
23f3005d46 Lighting + Cloud refactor 2022-05-20 01:52:08 -04:00
JohnCorby
a0e461aece meteor scale 2022-05-19 22:51:11 -07:00
Noah
07ce1a45b3
Update to Latest 2022-05-18 23:26:04 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Noah Pilarski
17abc1e670 Manually add source to signal's field. 2022-05-15 10:49:02 -04:00
Nick
f918e4bfc8 Fix NREs concerning sectors with proxy body details 2022-05-15 00:57:57 -04:00
Nick
b6e2c1906f Add proxy details 2022-05-15 00:28:51 -04:00