5031 Commits

Author SHA1 Message Date
Magnus
1fa4664b34 Added missing semicolon 2024-08-05 12:13:51 -07:00
Magnus
a8c4641743 Fix documentation error and add log for future debuging 2024-08-04 13:32:15 -07:00
xen-42
a564afcf0c Ensure inverted slide reels have the same key regardless of if they're from the cache folder or not 2024-07-14 21:04:31 -04:00
xen-42
63cb8e6f5d Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does 2024-07-14 20:48:56 -04:00
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
63ae94a9a3
Update manifest.json 2024-07-14 16:43:14 -04:00
xen-42
446157acf4
Update README.md 2024-07-14 16:41:26 -04:00
xen-42
82a9eb5ab8
Update FUNDING.yml 2024-07-14 16:41:08 -04:00
xen-42
39e982b092
1.22.3 (#922)
## Improvements
- Updated Polish translation
- Shader replacement will now work on underwater effects among other
things
- Improved error message when SlideReelCache is out of date

## Bug fixes
- Fixed prop placer details potentially being invisible when placed.
- Fix warp receiver computer not working
- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
v1.22.3
2024-07-14 14:55:44 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
xen-42
d4a50374e9
Fix inactive signals being used with signalscope strongest signal method (#918)
## Bug fixes

- Fix inactive signals being used with signalscope strongest signal
method. This bug prevented some vanilla frequencies from showing up in
custom systems.
2024-07-11 19:22:54 -04:00
xen-42
b14036c7d2
Warp receiver computer fix and rename some cloned prefabs in WarpPadBuilder (#919)
## Bug fixes

- Fix warp receiver computer not working
2024-07-11 19:22:12 -04:00
xen-42
261030e053 Update manifest.json 2024-07-11 19:21:16 -04:00
xen-42
3977b92844 Update SlideReelAsyncImageLoader.cs 2024-07-11 19:20:28 -04:00
xen-42
05126b3539 Tell them to delete slide reel cache if image missing 2024-07-11 19:18:34 -04:00
xen-42
ba5f5ee7b8 Fix part of how stupid prop placer is 2024-07-11 19:08:20 -04:00
xen-42
ed2b22a0c3 More shader replacement from grask of the pask 2024-07-09 00:10:51 -04:00
Noah Pilarski
deb075335a
Updated Polish translations (#920)
## Improvements

-Expanded Polish localization
2024-07-08 16:54:10 -04:00
Ganymede (moon)
3ab7e4fe0a
Update polish.json 2024-07-08 20:45:53 +02:00
Ganymede (moon)
a7d404c3a5
Update polish.json 2024-07-08 19:37:39 +02:00
Noah Pilarski
58996f2e85 Rename some more 2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111 comment 2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21 Rename 2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4 Fix warp computer log 2024-07-07 01:10:30 -04:00
Noah Pilarski
f313e14ffa Fix inactive signals being used with signalscope strongest signal method 2024-07-02 18:48:41 -04:00
Will Corby
c32935a7b6
1.22.2 (#911)
<!-- A new module or something else important -->

## Major features

-

<!-- A new parameter added to a module, or API feature -->

## Minor features

-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->

## Improvements

- When making changes to the Eye of the Universe you can now use any
path from the base solar system. Note some objects might not behave as
expected since many things aren't made to exist at the eye.

<!-- Be sure to reference the existing issue if it exists -->

## Bug fixes

- Copied dream lanterns now look correct
v1.22.2
2024-06-20 23:28:16 -07:00
Ben C
9e00c229c7
Bump Version 2024-06-21 02:24:00 -04:00
Nick
a32ba6fbd1 Manually copy the lantern values in so that it works at the eye 2024-06-20 00:05:07 -04:00
xen-42
d81bb2c6e1
Fix lantern petals (#912)
## Bug fixes

- copied dream lanterns now look correct
2024-06-19 18:12:55 -04:00
JohnCorby
e2fbd48289 gotta update visuals 2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f possibly fix lantern petals 2024-06-19 14:53:48 -07:00
xen-42
103e041129
Cache details used on the eye (#910)
## Improvements

- When making changes to the Eye of the Universe you can now use any
path from the base solar system. Note some objects might not behave as
expected since many things aren't made to exist at the eye.
2024-06-18 22:55:45 -04:00
Nick
aaa21aa3ba Make scatter work too and dont set warpedToEye since its unneeded 2024-06-18 22:48:13 -04:00
Nick
804665b3a9 Ignore asset bundle guys, remove unneeded comment, comment angler stuff 2024-06-18 22:33:20 -04:00
Nick
67ef927725 Don't cache guys continuously forever, make reload configs work at eye 2024-06-18 22:30:40 -04:00
Noah Pilarski
f4bc2f1aa7 Add vessel to eye children 2024-06-18 21:18:21 -04:00
Nick
3530057a50 Fix an ernesto nre in the eye 2024-06-18 21:16:18 -04:00
Nick
565a0575b8 Cache details used on the eye 2024-06-18 21:04:00 -04:00
xen-42
0e7d1b0cf2
1.22.1 (#909)
## Bug fixes

- Fix an NRE that affected Astral Codec
- Undo a change that made NH stop creating props if their parent path
was invalid (will revert to whatever the old behaviour was; using root
sector or dialogue anim controller). Affected Astral Codec.
v1.22.1
2024-06-18 12:29:22 -04:00
Nick
e2f1fb681d Update PropBuildManager.cs 2024-06-18 12:17:55 -04:00
Nick
5bcc6ce292 Update manifest.json 2024-06-18 12:15:39 -04:00
Nick
6d7c2fef04 Fix an NRE in codec, still try to make props with invalid paths as before 2024-06-18 12:15:24 -04:00
xen-42
07acba41fb
1.22.0 (#902)
## Major features

- Added `GlobalMusic` module to system config (change end times, bramble
dimension, and final end times music) (Resolves #894)
- Slides are now loaded in the background instead of freezing your game.
Brings load time of current Eyes of the Past dev build from 2.5 minutes
to 40 seconds (hooray). (Fixes #812)

## Improvements

- Setting `parentPath` will be more robust on most props (retries the
build operation until it finds the parent)

## Bug fixes

- Fix quantum planet NRE when body gets updated (astro object gets
recreated)
- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
- Fixed global bramble music not playing because all dimensions have an
ambient audio volume
- No more infinite load when warping back to Outer Wilds system with the
Vessel
v1.22.0
2024-06-18 00:34:21 -04:00
Nick
c923af084b Don't bother with regular images when using the cache 2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99 Save blank and inverted blank slide reels to nh 2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d Dont use obsolete guy 2024-06-17 21:14:46 -04:00
Nick
4c9f1fd7a7 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2024-06-17 21:11:26 -04:00
Nick
96cebc3476 Fix atlas breaking if it had a blank slide, cache solid colour texture 2024-06-17 21:11:25 -04:00
Noah Pilarski
773ef3089f
No more infinite load when warping back to Outer Wilds system with vessel (#908)
## Bug fixes

- No more infinite load when warping back to Outer Wilds system with
vessel
2024-06-17 20:35:20 -04:00
Noah Pilarski
10562543cf Deactivate streaming soft lock 2024-06-17 20:23:42 -04:00