## Major features
- Adds title screen configuration (fixes#1027)
Todo list:
- [x] menuColor
- [x] factRequiredForTitle
- [x] conditionRequiredForTitle
- [x] skyBox
- [x] Music
- [x] rotationSpeed
- [x] menuPlanet
- [x] mergeWithOtherTitles
- [x] title screen handler api method
- [x] Docs
- [x] Multiple title screens for one mod

## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
Nitpick, but just seems a little silly to advertise a schema's
`Automatic error detection for incorrect data types or values` right
after an example which upsets the LSP.
## Minor features
- Added `gravityAlignmentRadiusOverride`, overrides how far the player
must be from the planet for their feet to automatically orient towards
the ground.
- Added `allowOutsideItems` to system config, allows preventing items
being brought into other systems (implements #997)
- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996 (thanks @Hawkbat!)
- Allow planets to choose whether they're factored into calculating the
radius of the solar system using `trackForSolarSystemRadius` (used for
zooming/panning distance/speed and autopilot auto-returning to solar
system). Thanks @ZygZagGaming!
## Bug fixes
- Fixes a ship log softlock on Archipelago (not randomizer) caused by
CantAffordaName making a planet called "Planet that fixes glitches" and
then immediately deleting it (this in fact caused glitches)
## Improvements
- Allow spawning inside Bramble dimensions (**base game spawn points do
not work yet**)
## Bug fixes
- Fix bug where projected slides look too bright (**addons devs: delete
the SlideReelsCache folder so they get regenerated**)
- Fixed bug where planet name wasn't falling back to the filename early
enough (would have an empty name instead)