648 Commits

Author SHA1 Message Date
JohnCorby
0fa7cfe2c5 test both remove children methods 2025-02-14 21:15:53 -08:00
JohnCorby
a51e87f002 manual sample markers for streaming 2025-02-13 22:34:47 -08:00
JohnCorby
ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently 2025-02-13 21:49:37 -08:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
JohnCorby
98c86fa63c Merge branch 'slide-reel-streaming' into profiler 2025-02-13 16:55:51 -08:00
xen-42
9f5257d087 Only correct spawn velocity when NH is handling spawn (fix archipelago incompat) 2025-02-13 08:52:40 -05:00
JohnCorby
1f02e7fe88 Merge branch 'dev' into profiler 2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d Fix the EOTP ending bug (that pikpik will probably fix in EOTP) 2025-02-11 23:26:23 -05:00
xen-42
8a1fa3de97 Bring back patch to impact audio 2025-02-10 16:12:02 -05:00
xen-42
d5d9200331 Don't use patch, use invincible field on player resources 2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae Revert changes to InvulnerabilityHandler 2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed Address review - use _invinicible in its own file, comment orbitlines 2025-02-10 10:01:51 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns (#1036)
## Bug fixes

- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816 Reorganize a bit and add more comments 2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
0f38b022f3 Changes I requested 2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc fixes warping to other systems death bug
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17 stopped orbit line from generating at the eye
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
Joshua Thome
c9f0689116 Add instrument zones and standalone quantum instruments to the inflation object list 2025-01-29 20:04:48 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
JohnCorby
1961076664 cache LoadPrefab 2025-01-29 17:10:48 -08:00
JohnCorby
6da9071208 try and apply some simple optimizations 2025-01-29 16:26:34 -08:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
3b19c81b42 Make this branch actually build again 2025-01-06 17:21:32 -05:00
xen-42
ae09ab6a33
Set sector's ID (#1018)
## Improvements

- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
xen-42
8eed478d4a Renamed it since it affects other calculations beyond zoom speed 2024-12-17 20:54:28 -05:00
xen-42
9d2f4f05f0 Include old method signature just in case some mod somewhere calls it directly 2024-12-17 20:45:59 -05:00
ZygZagGaming
ee6444ad76 quick fix 2024-12-11 12:33:40 -05:00
ZygZagGaming
21a9643b9e Allowed planets to decide if they change SolarSystemRadius 2024-12-11 12:29:16 -05:00
xen-42
6e254cd10a Add option to prevent bringing items into other systems #997 2024-11-27 15:18:08 -05:00
xen-42
c1cc8029ee Move spawning to shared 2024-10-30 20:09:58 -04:00
xen-42
b524e2b71c
Fix held item persistence breaking dream world entry via death (#970)
## Bug fixes
- Fix being unable to enter the dream world via dying
2024-10-13 23:33:06 -04:00
Joshua Thome
caac0ee288 Fix held item persistence breaking dream world entry via death 2024-10-13 22:20:07 -05:00
xen-42
a7560aa2c5 Fix sometimes bringing duplicate object to other system 2024-10-09 22:07:09 -04:00
xen-42
f41b57a97e Fix moving satellites of satellites 2024-10-09 21:45:45 -04:00
xen-42
61b8bb883e Update HeldItemHandler.cs 2024-10-08 19:54:58 -04:00
xen-42
0698e1f5ce Do not destroy dreamworld ever 2024-10-07 23:01:47 -04:00
xen-42
ca7a35c19e
Custom DreamWorld Support (#953)
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.

## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
c37a4445c6 Remove weird plane 2024-10-06 13:26:31 -04:00
xen-42
3c1abb582e I don't feel like uploading my visual studio 2024-10-06 11:30:56 -04:00
xen-42
8c35fa4f74
Held item tracking (#955)
## Improvements
- Preserve held items when warping (closes #192). Note that if you leave
an item in another system and warp out, that item will be gone forever
from all systems until you start a new loop. Some items (i.e., slide
reels) do not work between systems.

## Bug fixes
- Time loop will be disabled in other systems if you removed the AWC and
warped while holding it or using the Vessel. Closes #952
2024-10-06 00:34:01 -04:00
xen-42
bfbf02a5c3 Fix dropping stuff, fix an annoying NRE when spawning, fix time loop in other systems when doing vessel warp shit 2024-10-05 23:14:53 -04:00
xen-42
86f889fef8 Disable time loop is AWC removed 2024-10-05 22:13:11 -04:00
xen-42
2ad32409ab Disable time loop properly if u remove the warp core and warp away 2024-10-05 22:01:31 -04:00
xen-42
fafb0a5df0 Account for going back and forth and yanking tons of items 2024-10-05 17:31:31 -04:00
xen-42
5ddcae3d15 Can take item to new system, it is deleted in the original system when u return 2024-10-05 17:21:30 -04:00
xen-42
9cf94e601e Do not load bodies twice 2024-10-05 13:07:58 -04:00