## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes#1014
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes#916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
## Improvements
- Preserve held items when warping (closes#192). Note that if you leave
an item in another system and warp out, that item will be gone forever
from all systems until you start a new loop. Some items (i.e., slide
reels) do not work between systems.
## Bug fixes
- Time loop will be disabled in other systems if you removed the AWC and
warped while holding it or using the Vessel. Closes#952