Accidentally left warping commented out

This commit is contained in:
Nick J. Connors 2022-01-09 00:21:06 -05:00
parent 6bd3cec504
commit ff105e9f0d

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@ -199,7 +199,7 @@ namespace NewHorizons
_shipWarpController = GameObject.Find("Ship_Body").AddComponent<ShipWarpController>();
Logger.Log($"Is the player warping in? {IsWarping}");
//if (IsWarping) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(), 1);
if (IsWarping) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(), 1);
IsWarping = false;
}