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Accidentally left warping commented out
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@ -199,7 +199,7 @@ namespace NewHorizons
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_shipWarpController = GameObject.Find("Ship_Body").AddComponent<ShipWarpController>();
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_shipWarpController = GameObject.Find("Ship_Body").AddComponent<ShipWarpController>();
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Logger.Log($"Is the player warping in? {IsWarping}");
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Logger.Log($"Is the player warping in? {IsWarping}");
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//if (IsWarping) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(), 1);
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if (IsWarping) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(), 1);
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IsWarping = false;
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IsWarping = false;
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}
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}
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