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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Maybe fix warp bug
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eff7679c78
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@ -85,6 +85,8 @@ namespace NewHorizons.Builder.General
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}
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}
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}
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}
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try
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{
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if (ao.GetAstroObjectName() == AstroObject.Name.CaveTwin || ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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if (ao.GetAstroObjectName() == AstroObject.Name.CaveTwin || ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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{
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{
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if (ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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if (ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
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@ -173,6 +175,11 @@ namespace NewHorizons.Builder.General
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GameObject.Find("BackRaft_Body").SetActive(false);
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GameObject.Find("BackRaft_Body").SetActive(false);
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GameObject.Find("SealRaft_Body").SetActive(false);
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GameObject.Find("SealRaft_Body").SetActive(false);
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}
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}
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}
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catch(Exception e)
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{
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Logger.LogWarning($"Exception thrown when trying to delete bodies related to [{ao.name}]: {e.Message}, {e.StackTrace}");
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}
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// Deal with proxies
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// Deal with proxies
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foreach (var p in GameObject.FindObjectsOfType<ProxyOrbiter>())
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foreach (var p in GameObject.FindObjectsOfType<ProxyOrbiter>())
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@ -185,7 +192,8 @@ namespace NewHorizons.Builder.General
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}
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}
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RemoveProxy(ao.name.Replace("_Body", ""));
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RemoveProxy(ao.name.Replace("_Body", ""));
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ao.transform.root.gameObject.SetActive(false);
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// For TH we wait until the player is fully loaded in
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => ao.transform.root.gameObject.SetActive(false));
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foreach (ProxyBody proxy in GameObject.FindObjectsOfType<ProxyBody>())
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foreach (ProxyBody proxy in GameObject.FindObjectsOfType<ProxyBody>())
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{
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{
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@ -60,7 +60,7 @@ namespace NewHorizons.Builder.General
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if(!Main.Instance.IsWarping && module.StartWithSuit && !suitUpQueued)
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if(!Main.Instance.IsWarping && module.StartWithSuit && !suitUpQueued)
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{
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{
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suitUpQueued = true;
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suitUpQueued = true;
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => SuitUp(), 4);
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => SuitUp());
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}
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}
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Logger.Log("Made spawnpoint on [" + body.name + "]");
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Logger.Log("Made spawnpoint on [" + body.name + "]");
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@ -81,7 +81,7 @@ namespace NewHorizons.Builder.Props
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if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false);
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if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => (component as Animator).enabled = true, 5);
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if (component is Animator) Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => (component as Animator).enabled = true);
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if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
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if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
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if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
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if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
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@ -43,6 +43,7 @@ namespace NewHorizons
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public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
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public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
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public static List<IModBehaviour> MountedAddons = new List<IModBehaviour>();
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public static List<IModBehaviour> MountedAddons = new List<IModBehaviour>();
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public static bool IsSystemReady { get; private set; }
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public static float FurthestOrbit { get; set; } = 50000f;
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public static float FurthestOrbit { get; set; } = 50000f;
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public string CurrentStarSystem { get { return Instance._currentStarSystem; } }
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public string CurrentStarSystem { get { return Instance._currentStarSystem; } }
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@ -91,6 +92,7 @@ namespace NewHorizons
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SceneManager.sceneLoaded += OnSceneLoaded;
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SceneManager.sceneLoaded += OnSceneLoaded;
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Instance = this;
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Instance = this;
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GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
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GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
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GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
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ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
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ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
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BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
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BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
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SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
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SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
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@ -170,6 +172,12 @@ namespace NewHorizons
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Logger.Log($"Destroying NewHorizons");
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Logger.Log($"Destroying NewHorizons");
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SceneManager.sceneLoaded -= OnSceneLoaded;
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SceneManager.sceneLoaded -= OnSceneLoaded;
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GlobalMessenger<DeathType>.RemoveListener("PlayerDeath", OnDeath);
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GlobalMessenger<DeathType>.RemoveListener("PlayerDeath", OnDeath);
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GlobalMessenger.RemoveListener("WakeUp", new Callback(OnWakeUp));
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}
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private static void OnWakeUp()
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{
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IsSystemReady = true;
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}
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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@ -185,6 +193,8 @@ namespace NewHorizons
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if(scene.name == "SolarSystem")
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if(scene.name == "SolarSystem")
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{
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{
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IsSystemReady = false;
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HeavenlyBodyBuilder.Reset();
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HeavenlyBodyBuilder.Reset();
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NewHorizonsData.Load();
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NewHorizonsData.Load();
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SignalBuilder.Init();
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SignalBuilder.Init();
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@ -203,8 +213,8 @@ namespace NewHorizons
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if (HasWarpDrive == true) EnableWarpDrive();
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if (HasWarpDrive == true) EnableWarpDrive();
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Logger.Log($"Is the player warping in? {IsWarping}");
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Logger.Log($"Is the player warping in? {IsWarping}");
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if (IsWarping && _shipWarpController) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(WearingSuit), 5);
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if (IsWarping && _shipWarpController) Instance.ModHelper.Events.Unity.RunWhen(() => IsSystemReady, () => _shipWarpController.WarpIn(WearingSuit));
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else Instance.ModHelper.Events.Unity.FireInNUpdates(() => GameObject.FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint), 5);
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else Instance.ModHelper.Events.Unity.RunWhen(() => IsSystemReady, () => FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint));
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IsWarping = false;
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IsWarping = false;
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var map = GameObject.FindObjectOfType<MapController>();
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var map = GameObject.FindObjectOfType<MapController>();
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