Maybe fix warp bug

This commit is contained in:
Nick 2022-03-07 00:06:06 -05:00
parent eff7679c78
commit fe4f7f5919
4 changed files with 101 additions and 83 deletions

View File

@ -85,93 +85,100 @@ namespace NewHorizons.Builder.General
}
}
if (ao.GetAstroObjectName() == AstroObject.Name.CaveTwin || ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
try
{
if (ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
GameObject.Find("TimeLoopRing_Body").SetActive(false);
var focalBody = GameObject.Find("FocalBody");
if (focalBody != null) focalBody.SetActive(false);
}
else if (ao.GetAstroObjectName() == AstroObject.Name.MapSatellite)
{
var msb = GameObject.Find("MapSatellite_Body");
if (msb != null) msb.SetActive(false);
}
else if(ao.GetAstroObjectName() == AstroObject.Name.ProbeCannon)
{
GameObject.Find("NomaiProbe_Body").SetActive(false);
GameObject.Find("CannonMuzzle_Body").SetActive(false);
GameObject.Find("FakeCannonMuzzle_Body (1)").SetActive(false);
GameObject.Find("CannonBarrel_Body").SetActive(false);
GameObject.Find("FakeCannonBarrel_Body (1)").SetActive(false);
GameObject.Find("Debris_Body (1)").SetActive(false);
}
else if(ao.GetAstroObjectName() == AstroObject.Name.SunStation)
{
GameObject.Find("SS_Debris_Body").SetActive(false);
}
else if(ao.GetAstroObjectName() == AstroObject.Name.GiantsDeep)
{
GameObject.Find("BrambleIsland_Body").SetActive(false);
GameObject.Find("GabbroIsland_Body").SetActive(false);
GameObject.Find("QuantumIsland_Body").SetActive(false);
GameObject.Find("StatueIsland_Body").SetActive(false);
GameObject.Find("ConstructionYardIsland_Body").SetActive(false);
GameObject.Find("GabbroShip_Body").SetActive(false);
foreach(var jelly in GameObject.FindObjectsOfType<JellyfishController>())
if (ao.GetAstroObjectName() == AstroObject.Name.CaveTwin || ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
{
jelly.gameObject.SetActive(false);
if (ao.GetAstroObjectName() == AstroObject.Name.TowerTwin)
GameObject.Find("TimeLoopRing_Body").SetActive(false);
var focalBody = GameObject.Find("FocalBody");
if (focalBody != null) focalBody.SetActive(false);
}
}
else if(ao.GetAstroObjectName() == AstroObject.Name.WhiteHole)
{
GameObject.Find("WhiteholeStation_Body").SetActive(false);
GameObject.Find("WhiteholeStationSuperstructure_Body").SetActive(false);
}
else if(ao.GetAstroObjectName() == AstroObject.Name.TimberHearth)
{
GameObject.Find("MiningRig_Body").SetActive(false);
else if (ao.GetAstroObjectName() == AstroObject.Name.MapSatellite)
{
var msb = GameObject.Find("MapSatellite_Body");
if (msb != null) msb.SetActive(false);
}
else if (ao.GetAstroObjectName() == AstroObject.Name.ProbeCannon)
{
GameObject.Find("NomaiProbe_Body").SetActive(false);
GameObject.Find("CannonMuzzle_Body").SetActive(false);
GameObject.Find("FakeCannonMuzzle_Body (1)").SetActive(false);
GameObject.Find("CannonBarrel_Body").SetActive(false);
GameObject.Find("FakeCannonBarrel_Body (1)").SetActive(false);
GameObject.Find("Debris_Body (1)").SetActive(false);
}
else if (ao.GetAstroObjectName() == AstroObject.Name.SunStation)
{
GameObject.Find("SS_Debris_Body").SetActive(false);
}
else if (ao.GetAstroObjectName() == AstroObject.Name.GiantsDeep)
{
GameObject.Find("BrambleIsland_Body").SetActive(false);
GameObject.Find("GabbroIsland_Body").SetActive(false);
GameObject.Find("QuantumIsland_Body").SetActive(false);
GameObject.Find("StatueIsland_Body").SetActive(false);
GameObject.Find("ConstructionYardIsland_Body").SetActive(false);
GameObject.Find("GabbroShip_Body").SetActive(false);
foreach (var jelly in GameObject.FindObjectsOfType<JellyfishController>())
{
jelly.gameObject.SetActive(false);
}
}
else if (ao.GetAstroObjectName() == AstroObject.Name.WhiteHole)
{
GameObject.Find("WhiteholeStation_Body").SetActive(false);
GameObject.Find("WhiteholeStationSuperstructure_Body").SetActive(false);
}
else if (ao.GetAstroObjectName() == AstroObject.Name.TimberHearth)
{
GameObject.Find("MiningRig_Body").SetActive(false);
foreach(var obj in GameObject.FindObjectsOfType<DayNightTracker>())
{
GameObject.Destroy(obj);
foreach (var obj in GameObject.FindObjectsOfType<DayNightTracker>())
{
GameObject.Destroy(obj);
}
foreach (var obj in GameObject.FindObjectsOfType<VillageMusicVolume>())
{
GameObject.Destroy(obj);
}
}
foreach (var obj in GameObject.FindObjectsOfType<VillageMusicVolume>())
else if (ao.GetAstroObjectName() == AstroObject.Name.Sun)
{
GameObject.Destroy(obj);
var starController = ao.gameObject.GetComponent<StarController>();
StarLightController.RemoveStar(starController);
GameObject.Destroy(starController);
var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
GameObject.Destroy(audio);
foreach (var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
{
owAudioSource.Stop();
GameObject.Destroy(owAudioSource);
}
foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
{
audioSource.Stop();
GameObject.Destroy(audioSource);
}
foreach (var sunProxy in GameObject.FindObjectsOfType<SunProxy>())
{
Logger.Log($"Destroying SunProxy {sunProxy.gameObject.name}");
GameObject.Destroy(sunProxy.gameObject);
}
}
else if (ao.GetAstroObjectName() == AstroObject.Name.DreamWorld)
{
GameObject.Find("BackRaft_Body").SetActive(false);
GameObject.Find("SealRaft_Body").SetActive(false);
}
}
else if(ao.GetAstroObjectName() == AstroObject.Name.Sun)
catch(Exception e)
{
var starController = ao.gameObject.GetComponent<StarController>();
StarLightController.RemoveStar(starController);
GameObject.Destroy(starController);
var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
GameObject.Destroy(audio);
foreach(var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
{
owAudioSource.Stop();
GameObject.Destroy(owAudioSource);
}
foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
{
audioSource.Stop();
GameObject.Destroy(audioSource);
}
foreach(var sunProxy in GameObject.FindObjectsOfType<SunProxy>())
{
Logger.Log($"Destroying SunProxy {sunProxy.gameObject.name}");
GameObject.Destroy(sunProxy.gameObject);
}
}
else if(ao.GetAstroObjectName() == AstroObject.Name.DreamWorld)
{
GameObject.Find("BackRaft_Body").SetActive(false);
GameObject.Find("SealRaft_Body").SetActive(false);
Logger.LogWarning($"Exception thrown when trying to delete bodies related to [{ao.name}]: {e.Message}, {e.StackTrace}");
}
// Deal with proxies
@ -185,7 +192,8 @@ namespace NewHorizons.Builder.General
}
RemoveProxy(ao.name.Replace("_Body", ""));
ao.transform.root.gameObject.SetActive(false);
// For TH we wait until the player is fully loaded in
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => ao.transform.root.gameObject.SetActive(false));
foreach (ProxyBody proxy in GameObject.FindObjectsOfType<ProxyBody>())
{

View File

@ -60,7 +60,7 @@ namespace NewHorizons.Builder.General
if(!Main.Instance.IsWarping && module.StartWithSuit && !suitUpQueued)
{
suitUpQueued = true;
Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => SuitUp(), 4);
Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => SuitUp());
}
Logger.Log("Made spawnpoint on [" + body.name + "]");

View File

@ -81,7 +81,7 @@ namespace NewHorizons.Builder.Props
if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false);
if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => (component as Animator).enabled = true, 5);
if (component is Animator) Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => (component as Animator).enabled = true);
if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);

View File

@ -43,6 +43,7 @@ namespace NewHorizons
public static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();
public static List<IModBehaviour> MountedAddons = new List<IModBehaviour>();
public static bool IsSystemReady { get; private set; }
public static float FurthestOrbit { get; set; } = 50000f;
public string CurrentStarSystem { get { return Instance._currentStarSystem; } }
@ -91,6 +92,7 @@ namespace NewHorizons
SceneManager.sceneLoaded += OnSceneLoaded;
Instance = this;
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
GlobalMessenger.AddListener("WakeUp", new Callback(OnWakeUp));
ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader");
BodyDict["SolarSystem"] = new List<NewHorizonsBody>();
SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
@ -170,6 +172,12 @@ namespace NewHorizons
Logger.Log($"Destroying NewHorizons");
SceneManager.sceneLoaded -= OnSceneLoaded;
GlobalMessenger<DeathType>.RemoveListener("PlayerDeath", OnDeath);
GlobalMessenger.RemoveListener("WakeUp", new Callback(OnWakeUp));
}
private static void OnWakeUp()
{
IsSystemReady = true;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
@ -185,6 +193,8 @@ namespace NewHorizons
if(scene.name == "SolarSystem")
{
IsSystemReady = false;
HeavenlyBodyBuilder.Reset();
NewHorizonsData.Load();
SignalBuilder.Init();
@ -203,8 +213,8 @@ namespace NewHorizons
if (HasWarpDrive == true) EnableWarpDrive();
Logger.Log($"Is the player warping in? {IsWarping}");
if (IsWarping && _shipWarpController) Instance.ModHelper.Events.Unity.FireInNUpdates(() => _shipWarpController.WarpIn(WearingSuit), 5);
else Instance.ModHelper.Events.Unity.FireInNUpdates(() => GameObject.FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint), 5);
if (IsWarping && _shipWarpController) Instance.ModHelper.Events.Unity.RunWhen(() => IsSystemReady, () => _shipWarpController.WarpIn(WearingSuit));
else Instance.ModHelper.Events.Unity.RunWhen(() => IsSystemReady, () => FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint));
IsWarping = false;
var map = GameObject.FindObjectOfType<MapController>();