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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Merge branch 'main' into dev
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commit
fd99bffc98
@ -88,7 +88,7 @@ To add a Mars rover to the red planet in [RSS](https://github.com/xen-42/outer-w
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```json {5-6}
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{
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"Props": {
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"Details": [
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"details": [
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{
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"assetBundle": "planets/assetbundle/rss",
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"path": "Assets/RSS/Prefabs/Rover.prefab",
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@ -97,7 +97,7 @@ To add a Mars rover to the red planet in [RSS](https://github.com/xen-42/outer-w
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"y": -10.83688,
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"z": -36.02736
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},
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"alignToNormal": true
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"alignRadial": true
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}
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]
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}
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@ -109,7 +109,7 @@ To scatter 12 trees from the Dream World around Wetrock in [NH Examples](https:/
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```json
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{
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"Props": {
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"Scatter": [
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"scatter": [
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{
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"path": "DreamWorld_Body/Sector_DreamWorld/Sector_DreamZone_1/Props_DreamZone_1/OtherComponentsGroup/Trees_Z1/DreamHouseIsland/Tree_DW_M_Var",
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"count": 12
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@ -124,7 +124,7 @@ You can swap these around too. The following would scatter 12 Mars rovers across
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```json
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{
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"Props": {
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"Details": [
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"details": [
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{
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"path": "DreamWorld_Body/Sector_DreamWorld/Sector_DreamZone_1/Props_DreamZone_1/OtherComponentsGroup/Trees_Z1/DreamHouseIsland/Tree_DW_M_Var",
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"position": {
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@ -132,10 +132,10 @@ You can swap these around too. The following would scatter 12 Mars rovers across
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"y": -10.83688,
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"z": -36.02736
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},
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"alignToNormal": true
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"alignRadial": true
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}
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],
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"Scatter": [
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"scatter": [
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{
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"assetBundle": "planets/assetbundle/rss",
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"path": "Assets/RSS/Prefabs/Rover.prefab",
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@ -404,31 +404,28 @@ Of course, having a custom ship log is neat and all, but what use is it if the p
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### Initial Reveal
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You can set facts to reveal as soon as the player enters the system by adding the `initialReveal` property
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You can set facts to reveal as soon as the player enters the system by adding the `initialReveal` property to your **star system config**
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```json {4}
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{
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"ShipLog": {
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"xmlFile": "planets/example.xml",
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"initialReveal": ["EXAMPLE_RUMOR_FACT"]
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}
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"initialReveal": ["EXAMPLE_RUMOR_FACT"]
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}
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```
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### Signal Discovery
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You can set a fact to reveal as soon as a signal is identified by editing the signal's `Reveals` attribute
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You can set a fact to reveal as soon as a signal is identified by editing the signal's `reveals` attribute
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```json
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{
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"Signal": {
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"Signals": [
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"Props": {
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"signals": [
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{
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"Frequency": "Quantum",
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"Name": "Quantum Planet",
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"AudioClip": "OW_QuantumSignal",
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"SourceRadius": 1000,
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"Reveals": "EXAMPLE_EXPLORE_FACT"
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"frequency": "Quantum",
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"name": "Quantum Planet",
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"audio": "OW_QuantumSignal",
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"sourceRadius": 1000,
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"reveals": "EXAMPLE_EXPLORE_FACT"
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}
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]
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}
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@ -459,7 +456,7 @@ You can set a fact to reveal in dialogue with the `<RevealFacts>` tag
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### Reveal Volumes
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Reveal volumes are triggers/colliders in the world that can unlock facts from a variety of actions.
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Reveal volumes are specified in the `Props` module, its key is `reveal`.
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Reveal volumes are specified in the `Volumes` module, its key is `revealVolumes`.
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#### Position
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@ -503,8 +500,8 @@ trigger the reveal
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```json
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{
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"Props": {
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"reveal": [
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"Volumes": {
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"revealVolumes": [
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{
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"position": {
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"x": -55.65454,
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@ -23,10 +23,12 @@ A star system config file will look something like this:
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"y": [0, 5, 4],
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"z": [5, 4, 0, 3, 1]
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},
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"vesselPosition": {
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"x": 0,
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"y": 0,
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"z": 8000
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"vesselSpawn": {
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"position": {
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"x": 0,
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"y": 0,
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"z": 8000
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}
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}
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}
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}
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@ -30,7 +30,7 @@ Once in VSCode, paste this code into the file:
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```json title="wetrock.json"
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{
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"name": "Wetrock",
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"$schema": "https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/main/NewHorizons/Schemas/body_schema.json",
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"$schema": "https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/body_schema.json",
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"starSystem": "SolarSystem",
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"Base": {
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"groundSize": 100,
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