From f8b04c89a6864504054debc6efa568ba4dbcdf18 Mon Sep 17 00:00:00 2001 From: Nick Date: Sun, 6 Feb 2022 00:31:10 -0500 Subject: [PATCH] Update README.md --- README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README.md b/README.md index a1d089d6..20f6b954 100644 --- a/README.md +++ b/README.md @@ -584,6 +584,14 @@ Similar to above, make a config where "Name" is the name of the planet. The name Only some of the above modules are supported (currently) for existing planets. Things you cannot modify for existing planets include: heightmaps, procedural generation, gravity, or their orbits. You also can't make them into stars or binary focal points (but why would you want to, just delete them and replace them entirely). However this still means there are many things you can do: completely change their atmospheres, give them rings, asteroid belts, comet tails, lava, water, prop details, or signals. +You can also delete parts of an existing planet. Here's part of an example config which would delete the rising sand from Ember Twin: +``` +"name" : "Ember Twin", +"childrenToDestroy" : ["SandSphere_Rising"], +``` + +In `childrenToDestroy` you list the relative paths for the children of the planet's gameObject that you want to delete. + ## How to use New Horizons in other mods First create the following interface in your mod: