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Vessel warp should have 1 for fade time
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@ -818,7 +818,7 @@ namespace NewHorizons
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// Freeze player inputs
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OWInput.ChangeInputMode(InputMode.None);
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LoadManager.LoadSceneAsync(sceneToLoad, !vessel, LoadManager.FadeType.ToBlack, 0.1f, true);
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LoadManager.LoadSceneAsync(sceneToLoad, !vessel, LoadManager.FadeType.ToBlack, vessel ? 1 : 0.1f, true);
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}
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void OnDeath(DeathType _)
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