Vessel warp should have 1 for fade time

This commit is contained in:
Noah Pilarski 2022-09-03 18:23:50 -04:00
parent 5655f13f53
commit f899b65eef

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@ -818,7 +818,7 @@ namespace NewHorizons
// Freeze player inputs
OWInput.ChangeInputMode(InputMode.None);
LoadManager.LoadSceneAsync(sceneToLoad, !vessel, LoadManager.FadeType.ToBlack, 0.1f, true);
LoadManager.LoadSceneAsync(sceneToLoad, !vessel, LoadManager.FadeType.ToBlack, vessel ? 1 : 0.1f, true);
}
void OnDeath(DeathType _)