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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Fix meteor collisions
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@ -45,6 +45,7 @@ namespace NewHorizons.Builder.Props
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}
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private static void FixMeteor(MeteorController meteor, PropModule.VolcanoInfo info)
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private static void FixMeteor(MeteorController meteor, PropModule.VolcanoInfo info)
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{
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{
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meteor.transform.localScale = Vector3.one * info.scale;
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meteor.transform.localScale = Vector3.one * info.scale;
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@ -53,24 +54,16 @@ namespace NewHorizons.Builder.Props
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mat.SetColor(Color1, info.stoneTint?.ToColor() ?? defaultStoneTint);
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mat.SetColor(Color1, info.stoneTint?.ToColor() ?? defaultStoneTint);
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mat.SetColor(EmissionColor, info.lavaTint?.ToColor() ?? defaultLavaTint);
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mat.SetColor(EmissionColor, info.lavaTint?.ToColor() ?? defaultLavaTint);
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var detectors = meteor.transform.Find("ConstantDetectors").gameObject;
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GameObject.Destroy(meteor.transform.Find("ConstantDetectors").gameObject);
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GameObject.Destroy(detectors.GetComponent<ConstantForceDetector>());
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GameObject.Destroy(detectors.GetComponent<ConstantFluidDetector>());
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var detectors = meteor.transform.Find("DynamicDetector").gameObject;
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meteor._constantFluidDetector = null;
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meteor._constantForceDetector = null;
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var forceDetector = detectors.gameObject.AddComponent<DynamicForceDetector>();
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var forceDetector = detectors.gameObject.AddComponent<DynamicForceDetector>();
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detectors.gameObject.AddComponent<DynamicFluidDetector>();
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detectors.layer = LayerMask.NameToLayer("BasicDetector");
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meteor._owColliders = meteor.gameObject.GetComponentsInChildren<OWCollider>();
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var sphere = detectors.AddComponent<SphereCollider>();
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sphere.radius = 1;
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var sphere2 = detectors.AddComponent<SphereShape>();
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sphere2._collisionMode = Shape.CollisionMode.Detector;
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sphere2.radius = 1;
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forceDetector._collider = sphere;
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forceDetector._shape = sphere2;
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}
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}
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}
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}
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}
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}
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