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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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More fixes (#954)
## Bug fixes - Fixed configs getting loaded more than once if parent body is updated again #921
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commit
f70706c6eb
@ -10,16 +10,25 @@ namespace NewHorizons.Builder.Orbital
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private static Material _dottedLineMaterial;
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private static Material _lineMaterial;
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public static OrbitLine Make(GameObject planetGO, NHAstroObject astroObject, bool isMoon, PlanetConfig config)
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public static GameObject Make(GameObject planetGO, bool isMoon, PlanetConfig config)
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{
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var orbitGO = new GameObject("Orbit");
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orbitGO.transform.parent = planetGO.transform;
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orbitGO.transform.localPosition = Vector3.zero;
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Delay.FireOnNextUpdate(() => PostMake(orbitGO, planetGO, isMoon, config));
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return orbitGO;
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}
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private static void PostMake(GameObject orbitGO, GameObject planetGO, bool isMoon, PlanetConfig config)
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{
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if (_dottedLineMaterial == null) _dottedLineMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Effects_SPA_OrbitLine_Dotted_mat");
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if (_lineMaterial == null) _lineMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Effects_SPA_OrbitLine_mat");
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if (_dottedLineMaterial == null || _lineMaterial == null) return null;
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// Might've been otherwise destroyed when updating
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if (orbitGO == null) return;
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var orbitGO = new GameObject("Orbit");
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orbitGO.transform.parent = planetGO.transform;
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orbitGO.transform.localPosition = Vector3.zero;
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var astroObject = planetGO.GetComponent<NHAstroObject>();
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var lineRenderer = orbitGO.AddComponent<LineRenderer>();
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@ -47,7 +56,6 @@ namespace NewHorizons.Builder.Orbital
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else
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{
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orbitLine = orbitGO.AddComponent<NHOrbitLine>();
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(orbitLine as NHOrbitLine).SetFromParameters(astroObject);
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}
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@ -94,8 +102,6 @@ namespace NewHorizons.Builder.Orbital
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orbitGO.SetActive(false);
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};
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}
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return orbitLine;
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}
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}
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}
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@ -87,6 +87,7 @@ namespace NewHorizons.Handlers
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}
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// Load all planets
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_loadedBodies.Clear();
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var toLoad = bodies.ToList();
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var newPlanetGraph = new PlanetGraphHandler(toLoad);
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@ -151,8 +152,18 @@ namespace NewHorizons.Handlers
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SingularityBuilder.PairAllSingularities();
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}
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private static List<NewHorizonsBody> _loadedBodies = new();
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/// <summary>
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/// Returns false if it failed
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/// </summary>
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/// <param name="body"></param>
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/// <param name="defaultPrimaryToSun"></param>
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/// <returns></returns>
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public static bool LoadBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
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{
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if (_loadedBodies.Contains(body)) return true;
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body.LoadCache();
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// I don't remember doing this why is it exceptions what am I doing
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@ -306,6 +317,7 @@ namespace NewHorizons.Handlers
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}
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body.UnloadCache(true);
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_loadedBodies.Add(body);
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return true;
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}
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@ -506,7 +518,7 @@ namespace NewHorizons.Handlers
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if (body.Config.Orbit.showOrbitLine && !body.Config.Orbit.isStatic)
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{
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Delay.FireOnNextUpdate(() => OrbitlineBuilder.Make(body.Object, ao, body.Config.Orbit.isMoon, body.Config));
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OrbitlineBuilder.Make(body.Object, body.Config.Orbit.isMoon, body.Config);
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}
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DetectorBuilder.Make(go, owRigidBody, primaryBody, ao, body.Config);
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@ -813,11 +825,18 @@ namespace NewHorizons.Handlers
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if (referenceFrame != null) referenceFrame._attachedAstroObject = newAO;
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// QM and stuff don't have orbit lines
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var orbitLine = go.GetComponentInChildren<OrbitLine>()?.gameObject;
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if (orbitLine != null) UnityEngine.Object.Destroy(orbitLine);
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// Using the name as well since NH only creates the OrbitLine components next frame
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var orbitLine = go.GetComponentInChildren<OrbitLine>()?.gameObject ?? go.transform.Find("Orbit")?.gameObject;
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if (orbitLine != null)
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{
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UnityEngine.Object.Destroy(orbitLine);
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}
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var isMoon = newAO.GetAstroObjectType() is AstroObject.Type.Moon or AstroObject.Type.Satellite or AstroObject.Type.SpaceStation;
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if (body.Config.Orbit.showOrbitLine) OrbitlineBuilder.Make(go, newAO, isMoon, body.Config);
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if (body.Config.Orbit.showOrbitLine)
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{
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OrbitlineBuilder.Make(go, isMoon, body.Config);
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}
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DetectorBuilder.SetDetector(primary, newAO, go.GetComponentInChildren<ConstantForceDetector>());
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