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Customizable Ambient Light Intensity
https://github.com/xen-42/outer-wilds-new-horizons/issues/130
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parent
07ce1a45b3
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@ -3,7 +3,7 @@ namespace NewHorizons.Builder.General
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{
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public static class AmbientLightBuilder
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{
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public static void Make(GameObject planetGO, Sector sector, float scale)
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public static void Make(GameObject planetGO, Sector sector, float scale, float intensity = 0.5f)
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{
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GameObject lightGO = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/AmbientLight_BH_Surface"), sector?.transform ?? planetGO.transform);
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lightGO.transform.position = planetGO.transform.position;
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@ -19,7 +19,7 @@ namespace NewHorizons.Builder.General
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light.color = new Color(0.0f, 0.0f, 0.8f, 0.0225f);
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light.range = scale;
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light.intensity = 0.5f;
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light.intensity = intensity;
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}
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}
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}
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2
NewHorizons/External/Modules/BaseModule.cs
vendored
2
NewHorizons/External/Modules/BaseModule.cs
vendored
@ -4,7 +4,9 @@ namespace NewHorizons.External.Modules
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public class BaseModule
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{
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public bool HasMapMarker { get; set; }
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[System.Obsolete("HasAmbientLight is deprecated, please use AmbientLight instead")]
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public bool HasAmbientLight { get; set; }
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public float AmbientLight { get; set; }
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public float SurfaceGravity { get; set; }
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public string GravityFallOff { get; set; } = "linear";
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public float SurfaceSize { get; set; }
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@ -378,7 +378,11 @@ namespace NewHorizons.Handlers
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{
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var sphereOfInfluence = GetSphereOfInfluence(body);
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if (body.Config.Base.HasAmbientLight)
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if (body.Config.Base.AmbientLight != 0)
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{
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AmbientLightBuilder.Make(go, sector, sphereOfInfluence, body.Config.Base.AmbientLight);
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}
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else if (body.Config.Base.HasAmbientLight)
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{
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AmbientLightBuilder.Make(go, sector, sphereOfInfluence);
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}
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@ -209,10 +209,10 @@
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"default": false,
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"description": "If the body should have a marker on the map screen."
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},
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"hasAmbientLight": {
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"type": "boolean",
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"default": false,
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"description": "If the dark side of the body should have some slight amount of light"
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"ambientLight": {
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"type": "number",
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"default": 0,
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"description": "The intensity of light the dark side of the body should have. Timber Hearth has 1.4 for reference"
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},
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"surfaceGravity": {
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"type": "number",
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