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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Updated Schemas
This commit is contained in:
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@ -1326,6 +1326,27 @@
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"items": {
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"items": {
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"$ref": "#/definitions/DreamArrivalPointInfo"
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"$ref": "#/definitions/DreamArrivalPointInfo"
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}
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}
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},
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"grappleTotems": {
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"type": "array",
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"description": "Adds dream world grapple totems to this planet.",
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"items": {
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"$ref": "#/definitions/GrappleTotemInfo"
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}
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},
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"alarmTotems": {
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"type": "array",
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"description": "Adds dream world alarm totems to this planet.",
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"items": {
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"$ref": "#/definitions/AlarmTotemInfo"
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}
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},
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"portholes": {
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"type": "array",
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"description": "Adds portholes (the windows you can peek through in the DLC) to this planet.",
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"items": {
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"$ref": "#/definitions/PortholeInfo"
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}
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}
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}
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}
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}
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},
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},
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@ -3481,6 +3502,195 @@
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}
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}
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}
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}
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},
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},
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"GrappleTotemInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"minDistance": {
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"type": "number",
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"description": "The minimum distance that the player must be from the grapple totem for it to activate.",
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"format": "float",
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"default": 10.0
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},
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"arrivalDistance": {
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"type": "number",
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"description": "The distance from the grapple totem that the player will stop at when it activates.",
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"format": "float",
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"default": 4.0
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},
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"maxAngle": {
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"type": "number",
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"description": "The maximum angle in degrees allowed between the grapple totem's face and the player's lantern in order to activate the totem.",
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"format": "float",
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"default": 45.0
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},
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"maxDistance": {
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"type": "number",
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"description": "The maximum distance allowed between the grapple totem's face and the player's lantern in order to activate the totem.",
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"format": "float",
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"default": 29.0
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}
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}
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},
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"AlarmTotemInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"sightDistance": {
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"type": "number",
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"description": "The maximum distance of the alarm's \"vision cone\".",
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"format": "float",
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"default": 45.0
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},
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"sightAngle": {
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"type": "number",
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"description": "The width of the alarm's \"vision cone\" in degrees.",
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"format": "float",
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"default": 60.0
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}
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}
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},
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"PortholeInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"revealFacts": {
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"type": "array",
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"description": "Fact IDs to reveal when peeking through the porthole.",
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"items": {
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"type": "string"
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}
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},
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"fieldOfView": {
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"type": "number",
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"description": "The field of view of the porthole camera.",
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"format": "float",
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"default": 90.0
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},
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"target": {
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"description": "The location of the camera when the player peeks through the porthole. Can be placed on a different planet.",
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"$ref": "#/definitions/PortholeTargetInfo"
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}
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}
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},
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"PortholeTargetInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"parentBody": {
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"type": "string",
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"description": "The name of the planet that will be used with `parentPath`. Must be set if `parentPath` is set."
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},
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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}
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}
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},
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"ReferenceFrameModule": {
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"ReferenceFrameModule": {
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"additionalProperties": false,
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