From f36b33075c23057c8850740a4f18c3f53deede6c Mon Sep 17 00:00:00 2001 From: Ben C Date: Fri, 4 Oct 2024 19:06:24 +0000 Subject: [PATCH] Updated Schemas --- NewHorizons/Schemas/body_schema.json | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/NewHorizons/Schemas/body_schema.json b/NewHorizons/Schemas/body_schema.json index 129d45d7..de659177 100644 --- a/NewHorizons/Schemas/body_schema.json +++ b/NewHorizons/Schemas/body_schema.json @@ -2722,6 +2722,10 @@ "type": "string", "description": "If you want a black hole to load a new star system scene, put its name here." }, + "spawnPointID": { + "type": "string", + "description": "If this is a black hole loading a new star system, set the ID of the spawn point you want to use\nOtherwise, will use the default spawn" + }, "type": { "description": "Type of singularity (white hole or black hole)", "$ref": "#/definitions/SingularityType" @@ -3655,6 +3659,10 @@ "type": "string", "description": "If the given persistent condition is true, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfFactRevealed\nSpawns unlocked with this have second highest priority" }, + "id": { + "type": "string", + "description": "ID used to have a black hole or warp volume bring the player to this spawn specifically" + }, "rotation": { "description": "Rotation of the object", "$ref": "#/definitions/MVector3" @@ -3708,6 +3716,10 @@ "type": "string", "description": "If the given persistent condition is true, this spawn point will be used\nDo not use at the same time as isDefault or makeDefaultIfFactRevealed\nSpawns unlocked with this have second highest priority" }, + "id": { + "type": "string", + "description": "ID used to have a black hole or warp volume bring the player to this spawn specifically" + }, "rotation": { "description": "Rotation of the object", "$ref": "#/definitions/MVector3" @@ -5194,6 +5206,10 @@ "type": "string", "description": "The star system that entering this volume will send you to.", "default": "SolarSystem" + }, + "spawnPointID": { + "type": "string", + "description": "ID assigned to a spawn point in the other system that the player will be sent to\nUses the default spawn if not set" } } },