diff --git a/NewHorizons/Schemas/body_schema.json b/NewHorizons/Schemas/body_schema.json index ddab910d..c34f9431 100644 --- a/NewHorizons/Schemas/body_schema.json +++ b/NewHorizons/Schemas/body_schema.json @@ -1056,6 +1056,10 @@ "type": "boolean", "description": "Should the body always have one side facing its primary?" }, + "isStatic": { + "type": "boolean", + "description": "Is the body meant to stay in one place without moving? If staticPosition is not set, the initial position\nwill be determined using its orbital parameters." + }, "alignmentAxis": { "description": "If it is tidally locked, this direction will face towards the primary. Ex: Interloper uses `0, -1, 0`. Most planets\nwill want something like `-1, 0, 0`.", "$ref": "#/definitions/MVector3" @@ -1069,10 +1073,6 @@ "type": "boolean", "description": "Should the orbit line be dotted?" }, - "isStatic": { - "type": "boolean", - "description": "Is the body meant to stay in one place without moving? If staticPosition is not set, the initial position\nwill be determined using its orbital parameters." - }, "tint": { "description": "Colour of the orbit-line in the map view.", "$ref": "#/definitions/MColor" @@ -1081,6 +1081,16 @@ "type": "boolean", "description": "Should we just draw a line behind its orbit instead of the entire circle/ellipse?" }, + "orbitLineFadeEndDistance": { + "type": "number", + "description": "If the camera is farther than this distance the orbit line will fade out. Leave empty to not have it fade out.", + "format": "float" + }, + "orbitLineFadeStartDistance": { + "type": "number", + "description": "If the camera is closer than this distance the orbit line will fade out. Leave empty to not have it fade out.", + "format": "float" + }, "semiMajorAxis": { "type": "number", "description": "The semi-major axis of the ellipse that is the body's orbit. For a circular orbit this is the radius.",