feat/fix: props now print their current position instead of their initial position, props now print their path as originally intended, added a todo comment

This commit is contained in:
FreezeDriedMangoes 2022-05-12 13:02:02 -04:00
parent 07b20fc0eb
commit efd0e7d7e1

View File

@ -13,16 +13,23 @@ namespace NewHorizons.Utility
{ {
private struct PropPlacementData private struct PropPlacementData
{ {
public Vector3 pos; public Vector3 initial_pos;
public Vector3 rotation; public Vector3 initial_rotation;
public string body; public string body;
public string propPath;
public GameObject gameObject;
public Vector3 pos { get { return gameObject.transform.localPosition; } }
public Vector3 rotation { get { return gameObject.transform.localEulerAngles; } }
} }
// placeholder currentObject // placeholder currentObject
public static string currentObject = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District1/Props_HangingCity_District1/OtherComponentsGroup/Props_HangingCity_Building_10/Prefab_NOM_VaseThin"; public static string currentObject = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District1/Props_HangingCity_District1/OtherComponentsGroup/Props_HangingCity_Building_10/Prefab_NOM_VaseThin";
private static List<PropPlacementData> props = new List<PropPlacementData>(); private static List<PropPlacementData> props = new List<PropPlacementData>();
// TODO: RegisterProp function, call it in DetailBuilder.MakeDetail
public static void PlaceObject(DebugRaycastData data) public static void PlaceObject(DebugRaycastData data)
{ {
if (!data.hitObject.name.EndsWith("_Body")) if (!data.hitObject.name.EndsWith("_Body"))
@ -32,6 +39,8 @@ namespace NewHorizons.Utility
try try
{ {
// TODO: if currentObject == "" or null, spawn some generic placeholder instead
GameObject prop = DetailBuilder.MakeDetail(data.hitObject, data.hitObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false); GameObject prop = DetailBuilder.MakeDetail(data.hitObject, data.hitObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
string bodyName = data.hitObject.name.Substring(0, data.bodyName.Length-"_Body".Length); string bodyName = data.hitObject.name.Substring(0, data.bodyName.Length-"_Body".Length);
@ -39,7 +48,8 @@ namespace NewHorizons.Utility
{ {
pos = data.pos, pos = data.pos,
rotation = data.norm, rotation = data.norm,
body = bodyName body = bodyName,
propPath = currentObject
} }
); );
} }
@ -74,7 +84,7 @@ namespace NewHorizons.Utility
string rotationString = $"\"x\":{prop.rotation.x},\"y\":{prop.rotation.y},\"z\":{prop.rotation.z}"; string rotationString = $"\"x\":{prop.rotation.x},\"y\":{prop.rotation.y},\"z\":{prop.rotation.z}";
string endingString = i == bodyProps.Count-1 ? "" : ","; string endingString = i == bodyProps.Count-1 ? "" : ",";
configFile += " {\"path\" : \"" + "\", \"position\": {"+positionString+"}, \"rotation\": {"+rotationString+"}, \"scale\": 1}" + endingString + Environment.NewLine; configFile += " {\"path\" : \"" +prop.propPath+ "\", \"position\": {"+positionString+"}, \"rotation\": {"+rotationString+"}, \"scale\": 1}" + endingString + Environment.NewLine;
} }
configFile += configFile +=