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Cache root objects
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3e23e433f7
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@ -10,11 +10,13 @@ namespace NewHorizons.Utility
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public static class SearchUtilities
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{
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private static readonly Dictionary<string, GameObject> CachedGameObjects = new Dictionary<string, GameObject>();
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private static readonly Dictionary<string, GameObject> CachedRootGameObjects = new Dictionary<string, GameObject>();
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public static void ClearCache()
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{
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NHLogger.LogVerbose("Clearing search cache");
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CachedGameObjects.Clear();
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CachedRootGameObjects.Clear();
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}
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public static List<T> FindObjectsOfTypeAndName<T>(string name) where T : Object
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@ -107,8 +109,16 @@ namespace NewHorizons.Utility
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// 2: find inactive using root + transform.find
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var names = path.Split('/');
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// Cache the root objects so we don't loop through all of them each time
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var rootName = names[0];
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var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
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if (!CachedRootGameObjects.TryGetValue(rootName, out var root))
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{
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root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
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if (root != null)
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{
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CachedRootGameObjects.Add(rootName, root);
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}
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}
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var childPath = string.Join("/", names.Skip(1));
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go = root ? root.FindChild(childPath) : null;
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