Cache root objects

This commit is contained in:
Nick 2023-08-24 12:45:25 -04:00
parent 3e23e433f7
commit eef5323869

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@ -10,11 +10,13 @@ namespace NewHorizons.Utility
public static class SearchUtilities
{
private static readonly Dictionary<string, GameObject> CachedGameObjects = new Dictionary<string, GameObject>();
private static readonly Dictionary<string, GameObject> CachedRootGameObjects = new Dictionary<string, GameObject>();
public static void ClearCache()
{
NHLogger.LogVerbose("Clearing search cache");
CachedGameObjects.Clear();
CachedRootGameObjects.Clear();
}
public static List<T> FindObjectsOfTypeAndName<T>(string name) where T : Object
@ -107,8 +109,16 @@ namespace NewHorizons.Utility
// 2: find inactive using root + transform.find
var names = path.Split('/');
// Cache the root objects so we don't loop through all of them each time
var rootName = names[0];
var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
if (!CachedRootGameObjects.TryGetValue(rootName, out var root))
{
root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
if (root != null)
{
CachedRootGameObjects.Add(rootName, root);
}
}
var childPath = string.Join("/", names.Skip(1));
go = root ? root.FindChild(childPath) : null;