Update README.md

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@ -32,6 +32,8 @@ Check the ship's log for how to use your warp drive to travel between star syste
- [How to destroy existing planets](#how-to-destroy-existing-planets)
- [How to update existing planets](#how-to-update-existing-planets)
- [How to use New Horizons in other mods](#how-to-use-new-horizons-in-other-mods)
- [Helpful resources](#helpful-resources)
- [Contact](#contact)
- [Credits](#credits)
<!-- /TOC -->
@ -468,6 +470,16 @@ INewHorizons NewHorizonsAPI = ModHelper.Interaction.GetModApi<INewHorizons>("xen
You can then use the API's `LoadConfigs()` method to load from a "planets" folder, or use the `Create()` and `GetPlanet` methods to create planets and do whatever with them. Just make sure you create planets in the `Start()` method or at least before the SolarSystem scene loads, or they will not be created.
## Helpful resources
The texturemap/heightmap feature was inspired by the KSP mod Kopernicus. A lot of the same techniques that apply to planet creation there apply to New Horizons. You can check out a planetary texturing guide repository [here](https://forum.kerbalspaceprogram.com/index.php?/topic/165285-planetary-texturing-guide-repository/).
[Photopea](https://www.photopea.com/) is a free browser-based photo editor which has useful features like rectangular-to-polar coordinate transformation, useful for fixing abnormalities at the poles of your planets.
## Contact
Join the [Outer Wilds Modding Discord](https://discord.gg/MvbCbBz6Q6) if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod.
## Credits
Authors:
- xen (from New Horizons v0.1.0 onwards)