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ShapeManagerPatches.cs: make the fact that we're multiplying the base game capacities more obvious
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@ -12,13 +12,13 @@ namespace NewHorizons.Patches
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{
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{
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ShapeManager._exists = true;
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ShapeManager._exists = true;
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ShapeManager._detectors = new ShapeManager.Layer(1024);
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ShapeManager._detectors = new ShapeManager.Layer(256 * 4);
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for (int index = 0; index < 1024; ++index)
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for (int index = 0; index < 256 * 4; ++index)
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ShapeManager._detectors[index].contacts = new List<ShapeManager.ContactData>(64);
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ShapeManager._detectors[index].contacts = new List<ShapeManager.ContactData>(64);
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ShapeManager._volumes = new ShapeManager.Layer[4];
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ShapeManager._volumes = new ShapeManager.Layer[4];
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for (int index = 0; index < 4; ++index)
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for (int index = 0; index < 4; ++index)
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ShapeManager._volumes[index] = new ShapeManager.Layer(2048);
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ShapeManager._volumes[index] = new ShapeManager.Layer(1024 * 2);
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ShapeManager._locked = false;
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ShapeManager._locked = false;
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ShapeManager._frameFlag = false;
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ShapeManager._frameFlag = false;
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