Supernovas work locally

Proxies are broken
Star atmospheres are broken
This commit is contained in:
Nick 2022-05-16 18:41:03 -04:00
parent fb13d5607e
commit ebe8bd9c1c
5 changed files with 119 additions and 24 deletions

View File

@ -22,7 +22,7 @@ namespace NewHorizons.Builder.Body
private static readonly string _whiteHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_CT/Prefab_NOM_WarpTransmitter/WhiteHole/WhiteHoleSingularity";
public static void Make(GameObject gameObject, NewHorizonsBody body)
public static void Make(GameObject planetGO, NewHorizonsBody body)
{
if (lavaMaterial == null) lavaMaterial = SearchUtilities.FindObjectOfTypeAndName<ProxyOrbiter>("VolcanicMoon_Body").transform.Find("LavaSphere").GetComponent<MeshRenderer>().material;
@ -57,7 +57,7 @@ namespace NewHorizons.Builder.Body
}
if (body.Config.Star != null)
{
var starGO = StarBuilder.MakeStarGraphics(newProxy, null, body.Config.Star);
var starGO = StarBuilder.MakeStarProxy(planetGO, newProxy, body.Config.Star);
if (body.Config.Star.Curve != null) AddSizeController(starGO, body.Config.Star.Curve, body.Config.Star.Size);

View File

@ -36,7 +36,7 @@ namespace NewHorizons.Builder.Body
GameObject sunAtmosphere = null;
if (starModule.HasAtmosphere)
{
sunAtmosphere = GameObject.Instantiate(GameObject.Find("Sun_Body/Atmosphere_SUN"), planetGO.transform);
sunAtmosphere = GameObject.Instantiate(GameObject.Find("Sun_Body/Atmosphere_SUN"), starGO.transform);
sunAtmosphere.transform.position = planetGO.transform.position;
sunAtmosphere.transform.localScale = Vector3.one;
sunAtmosphere.name = "Atmosphere_Star";
@ -132,22 +132,30 @@ namespace NewHorizons.Builder.Body
controller.size = starModule.Size;
controller.atmosphere = sunAtmosphere;
controller.supernova = supernova;
controller.startColour = starModule.Tint;
controller.startColour = starModule.EndTint;
return starController;
}
public static GameObject MakeStarProxy(GameObject planetGO, StarModule starModule)
public static GameObject MakeStarProxy(GameObject planet, GameObject proxyGO, StarModule starModule)
{
MakeStarGraphics(planetGO, null, starModule);
var starGO = new GameObject("Star");
starGO.transform.parent = proxyGO.transform;
starGO.transform.localPosition = Vector3.zero;
if (starModule.Curve != null)
{
var controller = planetGO.AddComponent<StarEvolutionController>();
controller.scaleCurve = starModule.ToAnimationCurve();
controller.size = starModule.Size;
}
MakeStarGraphics(proxyGO, null, starModule);
return planetGO;
var supernova = MakeSupernova(starGO);
var controller = starGO.AddComponent<StarEvolutionController>();
if (starModule.Curve != null) controller.scaleCurve = starModule.ToAnimationCurve();
controller.size = starModule.Size;
controller.supernova = supernova;
planet.GetComponentInChildren<StarEvolutionController>().SetProxy(controller);
return proxyGO;
}
public static GameObject MakeStarGraphics(GameObject rootObject, Sector sector, StarModule starModule)
@ -206,6 +214,7 @@ namespace NewHorizons.Builder.Body
var supernova = supernovaGO.GetComponent<SupernovaEffectController>();
supernova._surface = starGO.GetComponentInChildren<TessellatedSphereRenderer>();
supernova._supernovaVolume = null;
supernovaGO.SetActive(true);

View File

@ -1,4 +1,5 @@
using NewHorizons.Builder.Body;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
@ -13,32 +14,91 @@ namespace NewHorizons.Components.SizeControllers
public GameObject atmosphere;
public SupernovaEffectController supernova;
public MColor startColour;
public MColor endColour;
private Color _startColour;
private Color _endColour;
private PlanetaryFogController _fog;
private MeshRenderer[] _atmosphereRenderers;
private HeatHazardVolume _heatVolume;
private DestructionVolume _destructionVolume;
private bool _isCollapsing;
private float _collapseStartSize;
private float _collapseTimer;
public float collapseTime = 5f;
public float collapseTime = 5f; // seconds
public float lifespan = 22f; // minutes
private float _age;
private bool _isSupernova;
private float _supernovaStartTime;
private Material _collapseStartSurfaceMaterial;
private Material _collapseEndSurfaceMaterial;
private Material _startSurfaceMaterial;
private Material _endSurfaceMaterial;
private StarEvolutionController _proxy;
void Awake()
{
var sun = GameObject.FindObjectOfType<SunController>();
_collapseStartSurfaceMaterial = sun._collapseStartSurfaceMaterial;
_collapseEndSurfaceMaterial = sun._collapseEndSurfaceMaterial;
_collapseStartSurfaceMaterial = new Material(sun._collapseStartSurfaceMaterial);
_collapseEndSurfaceMaterial = new Material(sun._collapseEndSurfaceMaterial);
_startSurfaceMaterial = new Material(sun._startSurfaceMaterial);
_endSurfaceMaterial = new Material(sun._endSurfaceMaterial);
// Copy over the material that was set in star builder
_collapseStartSurfaceMaterial.SetTexture("_ColorRamp", supernova._surface.sharedMaterial.GetTexture("_ColorRamp"));
_collapseEndSurfaceMaterial.SetTexture("_ColorRamp", supernova._surface.sharedMaterial.GetTexture("_ColorRamp"));
_startSurfaceMaterial.SetTexture("_ColorRamp", supernova._surface.sharedMaterial.GetTexture("_ColorRamp"));
_endSurfaceMaterial.SetTexture("_ColorRamp", supernova._surface.sharedMaterial.GetTexture("_ColorRamp"));
if (startColour == null)
{
_startColour = _startSurfaceMaterial.color;
}
else
{
_startColour = startColour.ToColor();
_startSurfaceMaterial.color = _startColour;
}
if (endColour == null)
{
_endColour = _endSurfaceMaterial.color;
}
else
{
_endColour = endColour.ToColor();
_endSurfaceMaterial.color = _endColour;
}
_heatVolume = GetComponentInChildren<HeatHazardVolume>();
_destructionVolume = GetComponentInChildren<DestructionVolume>();
if (atmosphere != null)
{
_fog = atmosphere.GetComponentInChildren<PlanetaryFogController>();
_atmosphereRenderers = atmosphere.transform.Find("AtmoSphere").GetComponentsInChildren<MeshRenderer>();
}
GlobalMessenger.AddListener("TriggerSupernova", Die);
}
public void OnDestroy()
{
GlobalMessenger.RemoveListener("TriggerSupernova", Die);
}
public void SetProxy(StarEvolutionController proxy)
{
_proxy = proxy;
_proxy.supernova.SetIsProxy(true);
}
public void Die()
@ -46,24 +106,44 @@ namespace NewHorizons.Components.SizeControllers
_isCollapsing = true;
_collapseStartSize = CurrentScale;
_collapseTimer = 0f;
if (_proxy != null) _proxy.Die();
}
protected new void FixedUpdate()
{
// If we've gone supernova and its been 60 seconds that means it has faded out and is gone
_age += Time.deltaTime;
var ageValue = _age / (lifespan * 60f);
// If we've gone supernova and its been 45 seconds that means it has faded out and is gone
// The 45 is from the animation curve used for the supernova alpha
if (_isSupernova)
{
// Reset the scale back to normal bc now its just the supernova scaling itself + destruction and heat volumes
transform.localScale = Vector3.one;
if (Time.time > _supernovaStartTime + 60f)
// Make the destruction volume scale slightly smaller so you really have to be in the supernova to die
if(_destructionVolume != null) _destructionVolume.transform.localScale = Vector3.one * supernova.GetSupernovaRadius() * 0.9f;
if(_heatVolume != null) _heatVolume.transform.localScale = Vector3.one * supernova.GetSupernovaRadius();
if (Time.time > _supernovaStartTime + 45f)
{
// Just turn off the star entirely
base.gameObject.SetActive(false);
}
return;
}
}
Color currentColour;
if (!_isCollapsing)
{
base.FixedUpdate();
currentColour = Color.Lerp(_startColour, _endColour, ageValue);
supernova._surface._materials[0].Lerp(_startSurfaceMaterial, _endSurfaceMaterial, ageValue);
}
else
{
@ -73,7 +153,9 @@ namespace NewHorizons.Components.SizeControllers
transform.localScale = Vector3.one * CurrentScale;
_collapseTimer += Time.deltaTime;
supernova._surface._materials[0].Lerp(this._collapseStartSurfaceMaterial, this._collapseEndSurfaceMaterial, t);
currentColour = Color.Lerp(_endColour, Color.white, t);
supernova._surface._materials[0].Lerp(_collapseStartSurfaceMaterial, _collapseEndSurfaceMaterial, t);
// After the collapse is done we go supernova
if (_collapseTimer > collapseTime)
@ -82,20 +164,18 @@ namespace NewHorizons.Components.SizeControllers
_isSupernova = true;
_supernovaStartTime = Time.time;
atmosphere.SetActive(false);
_destructionVolume._deathType = DeathType.Supernova;
return;
}
}
// This is just all the scales stuff for the atmosphere effects
if (atmosphere != null)
{
atmosphere.transform.localScale = CurrentScale * Vector3.one;
}
if (_fog != null)
{
_fog.fogRadius = CurrentScale * StarBuilder.OuterRadiusRatio;
_fog.lodFadeDistance = CurrentScale * (StarBuilder.OuterRadiusRatio - 1f);
_fog.fogTint = currentColour;
}
if (_atmosphereRenderers.Count() > 0)
@ -104,6 +184,7 @@ namespace NewHorizons.Components.SizeControllers
{
lod.material.SetFloat("_InnerRadius", CurrentScale);
lod.material.SetFloat("_OuterRadius", CurrentScale * StarBuilder.OuterRadiusRatio);
lod.material.SetColor("_SkyColor", currentColour);
}
}
}

View File

@ -11,6 +11,7 @@ namespace NewHorizons.External.VariableSize
{
public float Size { get; set; } = 2000f;
public MColor Tint { get; set; }
public MColor EndTint { get; set; }
public MColor SolarFlareTint { get; set; }
public MColor LightTint { get; set; }
public float SolarLuminosity { get; set; } = 1f;

View File

@ -596,6 +596,10 @@
"$ref": "#/$defs/color",
"description": "Colour of the star."
},
"endTint": {
"$ref": "#/$defs/color",
"description": "Colour of the star at the end of its life."
},
"solarFlareTint": {
"$ref": "#/$defs/color",
"description": "Colour of the solar flares. The shader is a bit weird so the value you put won't exactly reflect what you see. Try experimenting with different colours to see what works."