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fixed spiral prefab changing
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@ -364,6 +364,17 @@ namespace NewHorizons.Utility.DebugMenu
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//var wallTextComponent = conversationZone.GetComponent<NomaiWallText>();
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//foreach(NomaiTextLine l in wallTextComponent._textLines) GameObject.Destroy(l.gameObject);
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//NomaiTextBuilder.RefreshArcs(wallTextComponent, conversationZone, spiralMeta.conversation);
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foreach(NomaiTextLine line in wallTextComponent._textLines)
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{
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line.GetComponent<NomaiTextLine>()._active = true;
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line.GetComponent<NomaiTextLine>().SetTranslatedState(true);
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line.GetComponent<NomaiTextLine>().SetTranslatedState(false);
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}
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//spiralMeta.spiralGo.GetComponent<NomaiTextLine>()._active = true;
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//spiralMeta.spiralGo.GetComponent<NomaiTextLine>().SetTranslatedState(true);
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////wallTextComponent.ShowImmediate();
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Locator.GetPlayerBody().gameObject.GetComponentInChildren<DebugArrow>().target = spiralMeta.spiralGo.transform;
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}
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