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added a comment to BramblePatches explaining how to fix bramble in the future if someone wants to do that
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@ -10,6 +10,12 @@ namespace NewHorizons.Patches
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[HarmonyPatch]
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public class BramblePatches
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{
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//
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// this file is not great. the real solution to the issues these patches address should be solved by replacing bramble nodes' InnerFogWarpVolume
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// components with a custom NHInnerFogWarpVolume component, and implement the below functions as overrides in the NHInnerFogWarpVolume class
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// that would fix the issue of seeds having inappropriate screen fog
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//
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))]
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public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result)
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