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Inverse square law for light range
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@ -35,6 +35,7 @@ namespace NewHorizons.Builder.Body
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var light = sunLight.AddComponent<Light>();
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var light = sunLight.AddComponent<Light>();
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light.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
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light.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
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light.intensity *= starModule.SolarLuminosity;
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light.intensity *= starModule.SolarLuminosity;
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light.range *= Mathf.Sqrt(starModule.SolarLuminosity);
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var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
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var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
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faceActiveCamera.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
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faceActiveCamera.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
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