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Updated Schemas
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@ -1269,13 +1269,6 @@
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"$ref": "#/definitions/ProjectionInfo"
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}
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},
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"quantumGroups": {
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"type": "array",
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"description": "A list of quantum groups that props can be added to. An example of a group would be a list of possible locations for a QuantumSocketedObject.",
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"items": {
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"$ref": "#/definitions/QuantumGroupInfo"
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}
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},
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"tornados": {
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"type": "array",
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"description": "Add tornadoes to this planet",
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@ -1346,6 +1339,18 @@
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"$ref": "#/definitions/ShuttleInfo"
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}
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},
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"socketQuantumGroups": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/SocketQuantumGroupInfo"
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}
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},
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"stateQuantumGroups": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/StateQuantumGroupInfo"
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}
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},
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"dreamCampfires": {
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"type": "array",
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"description": "Add campfires that allow you to enter the dream world/simulation (requires Echoes of the Eye DLC). Must be paired with a dream arrival point, which can be placed on this planet or elsewhere.",
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@ -2457,91 +2462,6 @@
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"rusted"
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]
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},
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"QuantumGroupInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"type": {
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"description": "What type of group this is: does it define a list of states a single quantum object could take or a list of sockets one or more quantum objects could share?",
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"$ref": "#/definitions/QuantumGroupType"
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},
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"id": {
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"type": "string",
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"description": "A unique string used by props (that are marked as quantum) use to refer back to this group"
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},
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"sockets": {
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"type": "array",
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"description": "Only required if type is `sockets`. This lists all the possible locations for any props assigned to this group.",
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"items": {
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"$ref": "#/definitions/QuantumSocketInfo"
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}
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},
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"hasEmptyState": {
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"type": "boolean",
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"description": "Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states."
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},
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"sequential": {
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"type": "boolean",
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"description": "Optional. Only used if type is `states`. If this is true, then the states will be presented in order, rather than in a random order"
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},
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"loop": {
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"type": "boolean",
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"description": "Optional. Only used if type is `states` and `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state",
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"default": true
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}
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}
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},
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"QuantumGroupType": {
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"type": "string",
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"description": "",
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"x-enumNames": [
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"Sockets",
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"States"
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],
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"enum": [
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"sockets",
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"states"
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]
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},
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"QuantumSocketInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"probability": {
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"type": "number",
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"description": "The probability any props that are part of this group will occupy this socket",
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"format": "float",
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"default": 1.0
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}
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}
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},
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"TornadoInfo": {
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"type": "object",
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"additionalProperties": false,
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@ -3491,6 +3411,82 @@
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}
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}
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},
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"SocketQuantumGroupInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"id": {
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"type": "string"
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},
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"sockets": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/QuantumSocketInfo"
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}
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}
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}
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},
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"QuantumSocketInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"probability": {
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"type": "number",
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"description": "The probability any props that are part of this group will occupy this socket",
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"format": "float",
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"default": 1.0
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}
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}
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},
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"StateQuantumGroupInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"id": {
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"type": "string"
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},
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"sequential": {
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"type": "boolean",
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"description": "Optional. If this is true, then the states will be presented in order, rather than in a random order"
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},
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"loop": {
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"type": "boolean",
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"description": "Optional. Only used if `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state",
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"default": true
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},
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"hasEmptyState": {
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"type": "boolean",
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"description": "Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states."
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}
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}
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},
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"DreamCampfireInfo": {
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"type": "object",
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"additionalProperties": false,
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