set active

This commit is contained in:
Noah Pilarski 2022-11-26 14:34:09 -05:00
parent aafd46be74
commit e6b8e1bcf8

View File

@ -424,6 +424,7 @@ namespace NewHorizons.Builder.Props
var impactSensor = gameObject.AddComponent<ImpactSensor>();
var impactAudio = new GameObject("ImpactAudio");
impactAudio.transform.SetParent(transform, false);
impactAudio.SetActive(false);
var audioSource = impactAudio.AddComponent<AudioSource>();
audioSource.maxDistance = 30;
audioSource.dopplerLevel = 0;
@ -437,6 +438,7 @@ namespace NewHorizons.Builder.Props
objectImpactAudio._minPitch = 0.4f;
objectImpactAudio._maxPitch = 0.6f;
objectImpactAudio._impactSensor = impactSensor;
impactAudio.SetActive(true);
Destroy(this);
}