Add in the platform, allow separately placing the cannon and the controls

This commit is contained in:
Nick 2023-07-22 14:41:01 -04:00
parent b643875578
commit e4c8b14f6f
3 changed files with 56 additions and 24 deletions

View File

@ -6,37 +6,47 @@ using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Common;
using System;
using UnityEngine;
using UnityEngine.InputSystem.XR;
namespace NewHorizons.Builder.Props
{
public static class GravityCannonBuilder
{
private static GameObject _prefab;
private static GameObject _orb;
private static GameObject _interfacePrefab;
private static GameObject _platformPrefab;
private static GameObject _orbPrefab;
internal static void InitPrefab()
{
if (_prefab == null)
if (_interfacePrefab == null)
{
var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface");
_prefab = original?.InstantiateInactive()?.Rename("Prefab_GravityCannon")?.DontDestroyOnLoad();
_prefab.transform.position = original.transform.position;
_prefab.transform.rotation = original.transform.rotation;
var gravityCannonController = _prefab.GetComponent<GravityCannonController>();
gravityCannonController._shuttleID = NomaiShuttleController.ShuttleID.HourglassShuttle;
gravityCannonController._shuttleSocket = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _prefab.transform, true).Rename("ShuttleSocket").transform;
gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
gravityCannonController._forceVolume = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _prefab.transform, true).Rename("ForceVolume").GetComponent<DirectionalForceVolume>();
gravityCannonController._platformTrigger = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _prefab.transform, true).Rename("PlatformTrigger").GetComponent<OWTriggerVolume>();
gravityCannonController._nomaiComputer = null;
_interfacePrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface")
.InstantiateInactive()
.Rename("Prefab_GravityCannon")
.DontDestroyOnLoad();
}
if (_orb == null)
if (_platformPrefab == null)
{
_orb = SearchUtilities.Find("Prefab_NOM_InterfaceOrb")
// Creating it in the original position so we can instantiate the other parts in the right relative positions
var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Geometry_GravityCannon/ControlledByProxy_OPC/Structure_NOM_GravityCannon_BH");
_platformPrefab = original
.InstantiateInactive()
.Rename("Prefab_GravityCannonPlatform")
.DontDestroyOnLoad();
_platformPrefab.transform.position = original.transform.position;
_platformPrefab.transform.rotation = original.transform.rotation;
GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _platformPrefab.transform, true)
.Rename("ShuttleSocket");
GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _platformPrefab.transform, true)
.Rename("ForceVolume");
GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _platformPrefab.transform, true)
.Rename("PlatformTrigger");
}
if (_orbPrefab == null)
{
_orbPrefab = SearchUtilities.Find("Prefab_NOM_InterfaceOrb")
.InstantiateInactive()
.Rename("Prefab_NOM_InterfaceOrb")
.DontDestroyOnLoad();
@ -47,10 +57,10 @@ namespace NewHorizons.Builder.Props
{
InitPrefab();
if (_prefab == null || planetGO == null || sector == null) return null;
if (_interfacePrefab == null || planetGO == null || sector == null || _platformPrefab == null || _orbPrefab == null) return null;
var detailInfo = new DetailInfo(info) { keepLoaded = true };
var gravityCannonObject = DetailBuilder.Make(planetGO, sector, _prefab, detailInfo);
var detailInfo = new DetailInfo(info.controls) { keepLoaded = true };
var gravityCannonObject = DetailBuilder.Make(planetGO, sector, _interfacePrefab, detailInfo);
gravityCannonObject.SetActive(false);
var gravityCannonController = gravityCannonObject.GetComponent<GravityCannonController>();
@ -60,6 +70,8 @@ namespace NewHorizons.Builder.Props
gravityCannonController._retrieveShipLogFact = info.retrieveReveal ?? string.Empty;
gravityCannonController._launchShipLogFact = info.launchReveal ?? string.Empty;
CreatePlatform(planetGO, sector, gravityCannonController, info);
if (info.computer != null)
{
gravityCannonController._nomaiComputer = CreateComputer(planetGO, sector, info.computer);
@ -78,7 +90,7 @@ namespace NewHorizons.Builder.Props
private static void CreateOrb(GameObject planetGO, GravityCannonController gravityCannonController)
{
var orb = _orb.InstantiateInactive().Rename(_orb.name);
var orb = _orbPrefab.InstantiateInactive().Rename(_orbPrefab.name);
orb.transform.parent = gravityCannonController.transform;
orb.transform.localPosition = new Vector3(0f, 0.9673f, 0f);
orb.transform.localScale = Vector3.one;
@ -129,5 +141,18 @@ namespace NewHorizons.Builder.Props
return computer;
}
private static GameObject CreatePlatform(GameObject planetGO, Sector sector, GravityCannonController gravityCannonController, GeneralPropInfo platformInfo)
{
var platform = DetailBuilder.Make(planetGO, sector, _platformPrefab, new DetailInfo(platformInfo) { keepLoaded = true });
gravityCannonController._forceVolume = platform.FindChild("ForceVolume").GetComponent<DirectionalForceVolume>();
gravityCannonController._platformTrigger = platform.FindChild("PlatformTrigger").GetComponent<OWTriggerVolume>();
gravityCannonController._shuttleSocket = platform.FindChild("ShuttleSocket").transform;
gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
return platform;
}
}
}

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@ -29,7 +29,7 @@ namespace NewHorizons.External.Modules
}
[JsonObject]
public abstract class GeneralPropInfo : GeneralPointPropInfo
public class GeneralPropInfo : GeneralPointPropInfo
{
/// <summary>
/// Rotation of the object

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@ -1,7 +1,9 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
@ -29,5 +31,10 @@ namespace NewHorizons.External.Modules.Props.Shuttle
/// Will create a modern Nomai computer linked to this gravity cannon.
/// </summary>
public NomaiComputerInfo computer;
/// <summary>
/// Position of the interface used to launc the shuttle
/// </summary>
public GeneralPropInfo controls;
}
}