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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Add in the platform, allow separately placing the cannon and the controls
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@ -6,37 +6,47 @@ using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using OWML.Common;
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using System;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem.XR;
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namespace NewHorizons.Builder.Props
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namespace NewHorizons.Builder.Props
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{
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{
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public static class GravityCannonBuilder
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public static class GravityCannonBuilder
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{
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{
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private static GameObject _prefab;
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private static GameObject _interfacePrefab;
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private static GameObject _orb;
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private static GameObject _platformPrefab;
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private static GameObject _orbPrefab;
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internal static void InitPrefab()
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internal static void InitPrefab()
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{
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{
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if (_prefab == null)
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if (_interfacePrefab == null)
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{
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{
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var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface");
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_interfacePrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface")
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_prefab = original?.InstantiateInactive()?.Rename("Prefab_GravityCannon")?.DontDestroyOnLoad();
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.InstantiateInactive()
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_prefab.transform.position = original.transform.position;
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.Rename("Prefab_GravityCannon")
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_prefab.transform.rotation = original.transform.rotation;
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.DontDestroyOnLoad();
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var gravityCannonController = _prefab.GetComponent<GravityCannonController>();
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gravityCannonController._shuttleID = NomaiShuttleController.ShuttleID.HourglassShuttle;
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gravityCannonController._shuttleSocket = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _prefab.transform, true).Rename("ShuttleSocket").transform;
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gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
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gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
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gravityCannonController._forceVolume = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _prefab.transform, true).Rename("ForceVolume").GetComponent<DirectionalForceVolume>();
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gravityCannonController._platformTrigger = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _prefab.transform, true).Rename("PlatformTrigger").GetComponent<OWTriggerVolume>();
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gravityCannonController._nomaiComputer = null;
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}
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}
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if (_orb == null)
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if (_platformPrefab == null)
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{
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{
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_orb = SearchUtilities.Find("Prefab_NOM_InterfaceOrb")
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// Creating it in the original position so we can instantiate the other parts in the right relative positions
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var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Geometry_GravityCannon/ControlledByProxy_OPC/Structure_NOM_GravityCannon_BH");
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_platformPrefab = original
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.InstantiateInactive()
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.Rename("Prefab_GravityCannonPlatform")
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.DontDestroyOnLoad();
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_platformPrefab.transform.position = original.transform.position;
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_platformPrefab.transform.rotation = original.transform.rotation;
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GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _platformPrefab.transform, true)
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.Rename("ShuttleSocket");
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GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _platformPrefab.transform, true)
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.Rename("ForceVolume");
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GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _platformPrefab.transform, true)
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.Rename("PlatformTrigger");
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}
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if (_orbPrefab == null)
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{
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_orbPrefab = SearchUtilities.Find("Prefab_NOM_InterfaceOrb")
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.InstantiateInactive()
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.InstantiateInactive()
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.Rename("Prefab_NOM_InterfaceOrb")
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.Rename("Prefab_NOM_InterfaceOrb")
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.DontDestroyOnLoad();
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.DontDestroyOnLoad();
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@ -47,10 +57,10 @@ namespace NewHorizons.Builder.Props
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{
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{
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InitPrefab();
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InitPrefab();
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if (_prefab == null || planetGO == null || sector == null) return null;
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if (_interfacePrefab == null || planetGO == null || sector == null || _platformPrefab == null || _orbPrefab == null) return null;
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var detailInfo = new DetailInfo(info) { keepLoaded = true };
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var detailInfo = new DetailInfo(info.controls) { keepLoaded = true };
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var gravityCannonObject = DetailBuilder.Make(planetGO, sector, _prefab, detailInfo);
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var gravityCannonObject = DetailBuilder.Make(planetGO, sector, _interfacePrefab, detailInfo);
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gravityCannonObject.SetActive(false);
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gravityCannonObject.SetActive(false);
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var gravityCannonController = gravityCannonObject.GetComponent<GravityCannonController>();
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var gravityCannonController = gravityCannonObject.GetComponent<GravityCannonController>();
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@ -60,6 +70,8 @@ namespace NewHorizons.Builder.Props
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gravityCannonController._retrieveShipLogFact = info.retrieveReveal ?? string.Empty;
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gravityCannonController._retrieveShipLogFact = info.retrieveReveal ?? string.Empty;
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gravityCannonController._launchShipLogFact = info.launchReveal ?? string.Empty;
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gravityCannonController._launchShipLogFact = info.launchReveal ?? string.Empty;
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CreatePlatform(planetGO, sector, gravityCannonController, info);
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if (info.computer != null)
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if (info.computer != null)
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{
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{
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gravityCannonController._nomaiComputer = CreateComputer(planetGO, sector, info.computer);
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gravityCannonController._nomaiComputer = CreateComputer(planetGO, sector, info.computer);
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@ -78,7 +90,7 @@ namespace NewHorizons.Builder.Props
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private static void CreateOrb(GameObject planetGO, GravityCannonController gravityCannonController)
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private static void CreateOrb(GameObject planetGO, GravityCannonController gravityCannonController)
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{
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{
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var orb = _orb.InstantiateInactive().Rename(_orb.name);
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var orb = _orbPrefab.InstantiateInactive().Rename(_orbPrefab.name);
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orb.transform.parent = gravityCannonController.transform;
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orb.transform.parent = gravityCannonController.transform;
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orb.transform.localPosition = new Vector3(0f, 0.9673f, 0f);
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orb.transform.localPosition = new Vector3(0f, 0.9673f, 0f);
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orb.transform.localScale = Vector3.one;
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orb.transform.localScale = Vector3.one;
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@ -129,5 +141,18 @@ namespace NewHorizons.Builder.Props
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return computer;
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return computer;
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}
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}
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private static GameObject CreatePlatform(GameObject planetGO, Sector sector, GravityCannonController gravityCannonController, GeneralPropInfo platformInfo)
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{
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var platform = DetailBuilder.Make(planetGO, sector, _platformPrefab, new DetailInfo(platformInfo) { keepLoaded = true });
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gravityCannonController._forceVolume = platform.FindChild("ForceVolume").GetComponent<DirectionalForceVolume>();
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gravityCannonController._platformTrigger = platform.FindChild("PlatformTrigger").GetComponent<OWTriggerVolume>();
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gravityCannonController._shuttleSocket = platform.FindChild("ShuttleSocket").transform;
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gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
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gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
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return platform;
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}
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}
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}
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}
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}
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@ -29,7 +29,7 @@ namespace NewHorizons.External.Modules
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}
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}
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[JsonObject]
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[JsonObject]
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public abstract class GeneralPropInfo : GeneralPointPropInfo
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public class GeneralPropInfo : GeneralPointPropInfo
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{
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{
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/// <summary>
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/// <summary>
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/// Rotation of the object
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/// Rotation of the object
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@ -1,7 +1,9 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -29,5 +31,10 @@ namespace NewHorizons.External.Modules.Props.Shuttle
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/// Will create a modern Nomai computer linked to this gravity cannon.
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/// Will create a modern Nomai computer linked to this gravity cannon.
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/// </summary>
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/// </summary>
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public NomaiComputerInfo computer;
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public NomaiComputerInfo computer;
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/// <summary>
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/// Position of the interface used to launc the shuttle
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/// </summary>
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public GeneralPropInfo controls;
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}
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}
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}
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}
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